Multiplayer Optimizations

Ideas, that are too old (too much things changed) or won't be implemented cause of some reasons or if there are obvious better suggestions.

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DRKMSTR
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Multiplayer Optimizations

Post by DRKMSTR »

TL;DR
Improve server operations to keep lag down and stop the game from freezing when the server is saving the map.

Also incorporate a way to save maps so that when you re-join a server, you don't have to download the entire map, just the updates.


Why ?
Factorio is a one-off game for most casual players, the online component brings people back and keeps new players joining. Heck, I almost got 3-4 of my friends to get the game when a popular pvp server was running.....but that server shut down a month before our first planned match.

Rseding91
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Re: Multiplayer Optimizations

Post by Rseding91 »

To be honest: neither of those are ever going to happen. It's just not possible with how Factorio works.
If you want to get ahold of me I'm almost always on Discord.

Koub
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Re: Multiplayer Optimizations

Post by Koub »

[Koub] The devs' answer seems pretty definitive. Moved this to won't implement
Koub - Please consider English is not my native language.

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