Hi!
I have an idea how to fix the problem with logistic robots moving recourse from active provider chests to weird locations on the map. I think selecting a recourse by middle mouse click in storage chest (like in wagons) will be a nice and easy solution. It would force robots to transport something to specific storage chest until all dedicated slots will be filled.
Storage chest fix
Moderator: ickputzdirwech
Storage chest fix
Every solution is good if it's solving a problem.
Re: Storage chest fix
Active provider chests do what it says on the tin - they actively provide to the logistics network. This means logibots must remove their contents to logistics if possible. They don't need fixing as they work as designed :-)
Re: Storage chest fix
Hard to the corner of moving to "won't implement"...
Added to viewtopic.php?f=80&t=15326 Stack Filters for Chest, Vehicles and others
Added to viewtopic.php?f=80&t=15326 Stack Filters for Chest, Vehicles and others
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Re: Storage chest fix
Would love to see that too... I take items out from storage chests (since I use circuit system as an early game logistic system), and logistic system not being able to put stuff into designated storage chest breaks the integration. So if you want to use storage chests for something else aside the logistic system, you're screwed.
- bobingabout
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Re: Storage chest fix
Isn't that what Smart chests are for?js1 wrote:So if you want to use storage chests for something else aside the logistic system, you're screwed.
Re: Storage chest fix
That's the reason for "Hard at the corner for moving to won't implement". See above.
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Re: Storage chest fix
I used smart chests in the early game, and then upgraded them to logistic chests later. But I still want them to work with the original system, which can take items out completely.bobingabout wrote:Isn't that what Smart chests are for?js1 wrote:So if you want to use storage chests for something else aside the logistic system, you're screwed.
Anyway, I have a simple suggestion on how the problem could be fixed, too. Currently, you can limit chest to have only some slots filled with machines. So what if there was an opposite filter, to limit chest so that some slots are not taken out by machines? Assuming this would work for logistic robots, you could place items in those slots, making sure logistic robots will always prefer it for storage.
Re: Storage chest fix
I will try to translate to ssilkish, the idea is just too good for the not implemented corner .
I think you guys missunderstood the TA maybe due he hasn't explained detailed enough. He is talking about weird locations. He is not questioning the ability of an avtice provider itself. He Is asking for a hybrid between logistic storage chest and requester chest.
Example: you have 1 iron mine that puts it's stuff into an ap. The next few tiles you set up a logistic storage chest. The bots would fill up this lsc.
Now what could happen (most likely in mp) that you have second lsc (already been set up before) which already contains iron. That storage chest is 1km away. The current logic tells the bots to fill that second lsc first . This is what he means by "Weird".
THe solution the TA is very good but needs some addition. When you set up that lsc closeby and filter it by middleclick for iron ore and set up the same 3 km away. The bots still would not know the right place to deliver the ore which it was meant by the player. What's missing is a "closest by check". Prio 1 ap -> filtered lsc closest by. prio 2 deliver to unfiltered lsc. The player has to ensure that he provides the logistic set up that everything works flawless, the filter would enable another game mechanic/logistic concept which can be chosen by the player or not.
I think you guys missunderstood the TA maybe due he hasn't explained detailed enough. He is talking about weird locations. He is not questioning the ability of an avtice provider itself. He Is asking for a hybrid between logistic storage chest and requester chest.
Example: you have 1 iron mine that puts it's stuff into an ap. The next few tiles you set up a logistic storage chest. The bots would fill up this lsc.
Now what could happen (most likely in mp) that you have second lsc (already been set up before) which already contains iron. That storage chest is 1km away. The current logic tells the bots to fill that second lsc first . This is what he means by "Weird".
THe solution the TA is very good but needs some addition. When you set up that lsc closeby and filter it by middleclick for iron ore and set up the same 3 km away. The bots still would not know the right place to deliver the ore which it was meant by the player. What's missing is a "closest by check". Prio 1 ap -> filtered lsc closest by. prio 2 deliver to unfiltered lsc. The player has to ensure that he provides the logistic set up that everything works flawless, the filter would enable another game mechanic/logistic concept which can be chosen by the player or not.
Re: Storage chest fix
Hm.
That fixes only parts of the basic problems. Maybe it's a good idea, but maybe not.
What are the basic problems? The basic problem is, that we need more control about how the logistic works. How the robots fly. What they should do first.
So I put it into
viewtopic.php?f=80&t=18093
under "Logistic Chests extensions".
There are a lot of other ideas about the basic problem.
That fixes only parts of the basic problems. Maybe it's a good idea, but maybe not.
What are the basic problems? The basic problem is, that we need more control about how the logistic works. How the robots fly. What they should do first.
So I put it into
viewtopic.php?f=80&t=18093
under "Logistic Chests extensions".
There are a lot of other ideas about the basic problem.
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I still like small signatures...
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