Sometimes the SteamTurbine from the TMFW-Generator is producing MF with 15 Celsius.
Any idea how that happens.
It´s a bit annoying, if I build 40+ TMFW´s and after some time some of them stop working.
Got me nearly killed.
![Wink ;)](./images/smilies/icon_e_wink.gif)
Moderator: YuokiTani
yes, it's instable since last 2 factorio-updates. i don't know the cure/fix and for me personally i think i should drop this system.SKleen75 wrote:Hi.
Sometimes the SteamTurbine from the TMFW-Generator is producing MF with 15 Celsius.
Any idea how that happens.
It´s a bit annoying, if I build 40+ TMFW´s and after some time some of them stop working.
Got me nearly killed.
You must not drain the output. Keep it nicely stable or it will fluctuate wildly. The only way to fix it is to decrease the time between fluid-box check. I'll see what I can fiddle with.SKleen75 wrote:Hi.
Sometimes the SteamTurbine from the TMFW-Generator is producing MF with 15 Celsius.
Any idea how that happens.
It´s a bit annoying, if I build 40+ TMFW´s and after some time some of them stop working.
Got me nearly killed.
I think our savior will be 0.13 with its temperature in recipe.YuokiTani wrote: yes, it's instable since last 2 factorio-updates. i don't know the cure/fix and for me personally i think i should drop this system.
sometimes it helps replace the turbines and if it works (hot mf) build in a flow-trigger to keep the mf-fluid at high level. if it runs dry, it's nearly over ^^.
I'm trying to reproduce this, and I cannot identify the things that are attached to the flow trigger. I guess they are the pumps, but where can I find them?Fatmice wrote:Here's a perpetual build
Endless Energy With Gearbox
Of course, sorry! I had not researched that yet.Fatmice wrote:The pumps are a vanilla items. It should be under the logistic tab.
if you think about you know the anwserMantisShrimp wrote:Hey Yuoki, what's up with filling blood cans that requires yi steam? Isn't the only machine that can produce steam is the overheater? Also why? I tried opening the recipe file in the prototype folder and deleting the line that requires steam, but it doesn't work. When I load the game, it stills require steam to can blood.
Oh. That makes sense, lol. Though that's really just cooking the blood, but I get your point. Since blood is living, you would put it on ice for storage to be use later and not sterilized. If you're set on adding something extra to the blood canning process, how about a freezer type machine that produce ice for the purpose of off-world trading animal products. It can produce ice from water and the ice can be used with trifitan (insulating material) to ice blood or ice raw meat or whatever other animal products you plan on adding to the game and then traded through the stargate. Trading cooked meat by themselves is kind of odd. I like the 'boxing' idea that you do with certain items in PFW, like ammo and rockets in wooden and steel boxes. So for meat and veggies, you could put them in plastic or trifitan boxes, or have those material(s) be ingredients during the packaging process and then traded.YuokiTani wrote:if you think about you know the anwser- for sterilization ^^. i think it's because somehow my mind-flow was interupted ^^ and simply forgot to continue the path.
the recipe is maybe double (autobuild-export) or you simply have forget to reset your recipes [/c game.player.force.reset_recipes()]
Braaainnnzzz More Brainnzzzz!YuokiTani wrote:it was more filling blood in steril cans ... but ice (brilliant!) is the better idea - and i will use these- and boxing too !
(so now i need only make some machinery and icons ^^)
^^Arch666Angel wrote:Genetically engineered smaller biters, that can be shipped offworld as fancy pets for the rich and famous. Image Paris Hilton running around with a small biter in her bag.
good idea, but before i make this change too, i will wait and collect some feedback and experience from the current changes. it's more a internal code challenge. if i could say this product-group trade for x-token and x-material or automaticly know what todo (smelting) it would be easier. but atm i need to make for all retrades also a recipe. to avoid spaming many recipes (and for a clean recipe-list) i need to select some. if it's possible to throw items into a machinery and it spits out tokens+material without any player-action (select correct recipe) i had more optionsMantisShrimp wrote:Well, since you're looking for a new type of trade token to add, here's a great place to add them. Some sort of agricultural trade token. A life token signifying that you've traded something living thus proving your worth as a farmer/rancher. The agricultural trade token can then be used to make more advanced machine within the agricultural tab. The token can look like a green leaf. The tokens themselves can be traded for advanced crafting ingredients like quantrinums and lachan-crystals or fuels like alien fuel cells and fuel cell c. That way it's similar to PFW like you wanted in that you can get ingredients directly from trade or specifically if you have the tokens and UC-A2.