Toggle "Destination full" messages

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
willsha
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Feb 26, 2018 7:00 am
Contact:

Toggle "Destination full" messages

Post by willsha »

TL;DR
Let the player turn off "Destination full" messages if they don't want to see them.

What ?
Add an option somewhere to disable "Destination full" messages from trains trying to path to a stop name with only full stops. This might be able to be done locally at a train stop (so trains waiting at a stop will/will not print the message), or globally in the interface settings menu.
Why ?
I'm controlling the train limit on all of my stops with the circuit network. A train may end up waiting with a full load at a mine if the smelter's ore import stations are full of ore, and this is to be expected in the normal operation of the system. However, they still spam "destination full" every few seconds in colored text, as if it's an error which requires attention. It's annoying, particularly when it's happening at a factory that has multiple export stops, that's all.

User avatar
ptx0
Smart Inserter
Smart Inserter
Posts: 1507
Joined: Wed Jan 01, 2020 7:16 pm
Contact:

Re: Toggle "Destination full" messages

Post by ptx0 »

it should really only show in debug info like the Repath indicator.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Toggle "Destination full" messages

Post by ssilk »

This suggestion sounds for me similar to the need to have less blinking warning signs on entities (power failure).

viewtopic.php?f=6&t=67531 Option to Remove Blinking Icons for Missing Power Source or Low Power
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

User avatar
ptx0
Smart Inserter
Smart Inserter
Posts: 1507
Joined: Wed Jan 01, 2020 7:16 pm
Contact:

Re: Toggle "Destination full" messages

Post by ptx0 »

ssilk wrote:
Mon Dec 14, 2020 5:33 am
This suggestion sounds for me similar to the need to have less blinking warning signs on entities (power failure).

viewtopic.php?f=6&t=67531 Option to Remove Blinking Icons for Missing Power Source or Low Power
it's pretty different, please don't lump them together.

User avatar
ptx0
Smart Inserter
Smart Inserter
Posts: 1507
Joined: Wed Jan 01, 2020 7:16 pm
Contact:

Re: Toggle "Destination full" messages

Post by ptx0 »

the message could be simply fixed here:
Screenshot_20201214_185021.png
Screenshot_20201214_185021.png (11.63 KiB) Viewed 1935 times
and then the whole flying text could be removed.

User avatar
ptx0
Smart Inserter
Smart Inserter
Posts: 1507
Joined: Wed Jan 01, 2020 7:16 pm
Contact:

[1.1.30] flyingtext for destination full is inconsistent

Post by ptx0 »

Image

double headed trains might not print it at the right end.

also, i'd rather this text just not be here at all. can we disable it? the flyingtext entities can be an unnecessary burden.


User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5150
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [1.1.30] flyingtext for destination full is inconsistent

Post by Klonan »

Moving to ideas


User avatar
ickputzdirwech
Filter Inserter
Filter Inserter
Posts: 768
Joined: Sun May 07, 2017 10:16 am
Contact:

Re: Toggle "Destination full" messages

Post by ickputzdirwech »

[ick] Merged with older thread around the same problem.

In regards to the double headed trains: I think the issue here is that the game probably doesn't really know where the front end of the train is, since it can't find a destination and therefore doesn't know in which direction the train should continue.
Mods: Shortcuts for 1.1, ick's Sea Block, ick's vanilla tweaks
Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write

User avatar
ptx0
Smart Inserter
Smart Inserter
Posts: 1507
Joined: Wed Jan 01, 2020 7:16 pm
Contact:

Re: Toggle "Destination full" messages

Post by ptx0 »

ickputzdirwech wrote:
Tue Apr 13, 2021 3:05 pm
[ick] Merged with older thread around the same problem.

In regards to the double headed trains: I think the issue here is that the game probably doesn't really know where the front end of the train is, since it can't find a destination and therefore doesn't know in which direction the train should continue.
just use the same direction it entered. then it will be consistent per station. also, it does find a dest.. it's just full.

for what it's worth, in my example, there is only one direction the trains can ever travel.

Post Reply

Return to “Ideas and Suggestions”