- start an unmodded game
- build stuff
- save game
- install Over 9000!
- load game
- save game
- disable Over 9000!
- load game
- -> bug
If the assembler is destroyed and rebuilt by bots it behaves normally afterwards.
Code: Select all
for _,this in pairs(data.raw['assembling-machine']) do
this .crafting_speed = 9001
end
for _,this in pairs(data.raw['furnace']) do
this .crafting_speed = 9001
end
The version is irrelevant. The bug happens when the mod is disabled. And there exist no force bonusses that could affect assemblers even if i wanted to.
I originally discovered the bug while testing circuit build layouts, which included running the layout for at least equivalent to one real time hour (using game.speed) after removing the mod, though i can't say how long the mod was active before that because i only had it activated accidentially.
Just for the record, i would prefer this over capping.