[0.12.30] unnecessary alerts when using personal roboport

Bugs that are actually features.
judos
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[0.12.30] unnecessary alerts when using personal roboport

Post by judos »

Hi there,

I found a small annoying issue while deloping the mod robot-mining-site.

Issue:
If many entities are being deconstructed the robots of the personal roboport have priority to do the work. If you don't have enough construction robots on the player, this will trigger an alert (Not enough construction robots...) even so there are enough available construction robots nearby in Roboports.

Reproduce:
I added a save file with my mod to reproduce the problem. It will also occur without mods, but since the mod triggers regular deconstruction of items it is easier to see the problem.

Additional info:
The building "robot mining site" triggers regular deconstruction of resource items from ore fields. However it will always keep 9 construction robots available. So there should never be an alert at all.
When the player is standing nearby (with a personal roboport, but without robots) an alert will be triggered anyway.
Note: there are 11 construction robots in the network, 9 stay available always
Note: there are 11 construction robots in the network, 9 stay available always
Animation2.gif (4.66 MiB) Viewed 2123 times
Thanks a lot for having a look at this problem.
Best regards,
judos
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Rseding91
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Re: [0.12.30] unnecessary alerts when using personal roboport

Post by Rseding91 »

That's not a bug, the player personal roboport and the normal roboports in the world act as different roboport networks for all purposes meaning if one or the other can't do the work it is out of robots and an alert is generated.
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judos
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Re: [0.12.30] unnecessary alerts when using personal roboport

Post by judos »

Hm but shouldn't it be rather "If one AND the other can't do the work, then an alert is generated" ? ;)

Would be cool to have, even if it is rather a change request. It doesn't really hurry at all.
judos
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Re: [0.12.30] unnecessary alerts when using personal roboport

Post by judos »

You can close this ticket, I actually found a workaround :D If I create a separate force for the mining robots, then I won't get any alerts.
I just have to work on the entity which works as interface...
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