[0.12.25] [Twinsen] Combinator strange behavior (Any) - 2

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XKnight
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[0.12.25] [Twinsen] Combinator strange behavior (Any) - 2

Post by XKnight »

Consider next build:
1.png
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Although I understand current result and its causes (signal with zero value is not the same as no signal), but something should be changed to make this behaviour more obvious:
- "zero signal != no signal" solution: status window should show input "0 Blue" and output "0 Blue"
- "zero signal = no signal" solution: in this case output should be "3 Blue"

If you decide that "zero signal != no signal" next build also should return "5 Blue":
2.png
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DaveMcW
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Re: [0.12.25] Combinator strange behavior (Any) - 2

Post by DaveMcW »

It's not just mixed red and green signals, I can also reproduce it with a single color.
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Twinsen
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Re: [0.12.25] [Twinsen] Combinator strange behavior (Any) - 2

Post by Twinsen »

You are on a roll with the combinator bugs :)

For consistency I want "zero signal = no signal". I think I fixed the situations where this caused problems.

I also fixed this this and the previous bugs you reported in the circuit conditions for entities.

Let me know if you find anything else.

XKnight
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Re: [0.12.25] [Twinsen] Combinator strange behavior (Any) - 2

Post by XKnight »

Thanks a lot,

Could you also check this build (just in case)?
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Twinsen
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Re: [0.12.25] [Twinsen] Combinator strange behavior (Any) - 2

Post by Twinsen »

Yes, it works after the fix, in the sense that nothing is outputted from the combinator.

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