[2.0.21] Crash saving, this->busyRobotLink.isLinked() check fails (ConstructionRobot)

Post your bugs and problems so we can fix them.
Panakota
Manual Inserter
Manual Inserter
Posts: 1
Joined: Mon Nov 25, 2024 4:53 pm
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[2.0.21] Crash saving, this->busyRobotLink.isLinked() check fails (ConstructionRobot)

Post by Panakota »

Hello,
I experienced a crash during the game's autosave process.
I'm not sure if this will help, but just before the autosave, I was removing a large number of objects.
I’ve attached the following files:

autosave2.tmp.zip — the crashed autosave
autosave1.zip — the most recent successful autosave
factorio-current.log — the game logs
Please let me know if you need additional information.

Code: Select all

   0.002 2024-11-25 13:20:07; Factorio 2.0.21 (build 80595, win64, steam, space-age)
   0.002 Operating system: Windows 10 (build 19044) 
   0.000 Initializing Steam API.
   0.002 Program arguments: "D:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Config path: C:/Users/Tim/AppData/Roaming/Factorio/config/config.ini
   0.002 Read data path: D:/Games/Steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/Tim/AppData/Roaming/Factorio [53765/476365MB]
   0.003 Binaries path: D:/Games/Steam/steamapps/common/Factorio/bin
   0.029 System info: [CPU: Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz, 24 cores, RAM: 7728/32672 MB, page: 9656/34720 MB, virtual: 4371/134217727 MB, extended virtual: 0 MB]
   0.087 Memory info:
   0.087  [0]: Samsung M393A2G40DB0-CPB 16384 MB 2133 MHz 1.2 v
   0.087  [1]: Samsung M393A2G40DB0-CPB 16384 MB 2133 MHz 1.2 v
   0.112 Info ModManager.cpp:255: Found duplicate mod aai-industry, using higher version (0.5.22 > 0.5.20).
   0.118 Info ModManager.cpp:255: Found duplicate mod aai-industry, using higher version (0.6.1 > 0.5.22).
   0.123 Info ModManager.cpp:255: Found duplicate mod aai-industry, using higher version (0.6.2 > 0.6.1).
   0.127 Info ModManager.cpp:255: Found duplicate mod aai-industry, using higher version (0.6.3 > 0.6.2).
   0.132 Info ModManager.cpp:255: Found duplicate mod aai-industry, using higher version (0.6.4 > 0.6.3).
   0.163 Info ModManager.cpp:255: Found duplicate mod ammo-loader, using higher version (1.1.41 > 1.1.18).
   0.167 Info ModManager.cpp:255: Found duplicate mod ammo-loader, using higher version (2.0.4 > 1.1.41).
   0.172 Info ModManager.cpp:255: Found duplicate mod AutoDeconstruct, using higher version (1.0.2 > 0.3.12).
   0.231 Info ModManager.cpp:255: Found duplicate mod helmod, using higher version (1.0.10 > 0.12.19).
   0.241 Info ModManager.cpp:255: Found duplicate mod helmod, using higher version (2.0.0 > 1.0.10).
   0.251 Info ModManager.cpp:255: Found duplicate mod helmod, using higher version (2.0.1 > 2.0.0).
   0.260 Info ModManager.cpp:255: Found duplicate mod helmod, using higher version (2.0.3 > 2.0.1).
   0.270 Info ModManager.cpp:255: Found duplicate mod helmod, using higher version (2.0.5 > 2.0.3).
   0.277 Info ModManager.cpp:255: Found duplicate mod simhelper, using higher version (1.1.6 > 1.1.4).
   0.289 Info ModManager.cpp:255: Found duplicate mod space-exploration, using higher version (0.6.133 > 0.6.115).
   0.381 Info ModManager.cpp:255: Found duplicate mod space-exploration-graphics-4, using higher version (0.6.3 > 0.6.2).
   0.391 Info ModManager.cpp:255: Found duplicate mod space-exploration-menu-simulations, using higher version (0.6.9 > 0.6.8).
   0.394 Info ModManager.cpp:255: Found duplicate mod space-exploration-postprocess, using higher version (0.6.30 > 0.6.26).
   0.400 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: ru]
   0.829 Video driver: windows
   0.829 Available displays: 1
   0.829  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 Ti {0x05, [0,0], 3840x2160, 32bit, 144Hz}
   0.890 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   1.516 Initialised Direct3D[0]: NVIDIA GeForce RTX 3070 Ti; id: 10de-2482; driver: nvldumdx.dll 32.0.15.6614
   1.516   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   1.516   [Local Video Memory] Budget: 7249MB, CurrentUsage: 24MB, Reservation: 0/3752MB
   1.516   [Non-Local Vid.Mem.] Budget: 15568MB, CurrentUsage: 10MB, Reservation: 0/7912MB
   1.516   Tiled resources: Tier 2
   1.516   Unified Memory Architecture: No
   1.516   BGR 565 Supported: Yes
   1.516   MaximumFrameLatency: 3, GPUThreadPriority: 0
   1.517 Graphics settings preset: very-high
   1.517   Dedicated video memory size 8017 MB
   1.586 Desktop composition is active.
   1.586 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   1.586                   [Max threads (load/render): 32/24] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   1.651 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   2.380 Logitech LED Controller initialized.
   2.436 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
   2.436 Info ModManager.cpp:434: FeatureFlag freezing = true
   2.436 Info ModManager.cpp:434: FeatureFlag quality = true
   2.436 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
   2.436 Info ModManager.cpp:434: FeatureFlag segmented-units = true
   2.436 Info ModManager.cpp:434: FeatureFlag space-travel = true
   2.436 Info ModManager.cpp:434: FeatureFlag spoiling = true
   2.444 Loading mod core 0.0.0 (data.lua)
   2.486 Loading mod base 2.0.21 (data.lua)
   2.937 Loading mod elevated-rails 2.0.21 (data.lua)
   3.012 Loading mod quality 2.0.21 (data.lua)
   3.050 Loading mod space-age 2.0.21 (data.lua)
   4.369 Loading mod base 2.0.21 (data-updates.lua)
   4.386 Loading mod quality 2.0.21 (data-updates.lua)
   4.415 Loading mod space-age 2.0.21 (data-updates.lua)
   4.581 Checksum for core: 3166350550
   4.581 Checksum of base: 2157547950
   4.581 Checksum of elevated-rails: 2929976872
   4.581 Checksum of quality: 3484764141
   4.581 Checksum of space-age: 3284882429
   5.206 Prototype list checksum: 1564524375
   5.607 Loading sounds...
   8.702 Info PlayerData.cpp:68: Local player-data.json unavailable
   8.702 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1732491527
   8.716 Post-data load graphics options: [Light occlusion: YES]
   9.301 Crop bitmaps.
   9.305 Parallel sprite loader initialized (threads: 24, bitmaps: 8229)
  23.128 Initial atlas bitmap size is 16384
  23.149 Created an atlas bitmap (size 16384x16380) [none]
  23.176 Created an atlas bitmap (size 16384x16384) [none]
  23.210 Created an atlas bitmap (size 16384x16384) [none]
  23.211 Created an atlas bitmap (size 16384x15420) [none]
  23.212 Created an atlas bitmap (size 16384x8392) [decal]
  23.220 Created an atlas bitmap (size 16384x16384) [low-object]
  23.221 Created an atlas bitmap (size 4096x1088) [low-object]
  23.222 Created an atlas bitmap (size 16384x13440) [corpse-decay]
  23.222 Created an atlas bitmap (size 16384x5596) [none]
  23.222 Created an atlas bitmap (size 1676x79) [not-compressed]
  23.223 Created an atlas bitmap (size 8192x6112) [mipmap, linear-minification, linear-magnification, linear-mip-level]
  23.233 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
  23.233 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
  23.234 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  23.234 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
  23.235 Created an atlas bitmap (size 8192x2576) [mipmap]
  23.235 Created an atlas bitmap (size 2048x1520) [mipmap]
  23.235 Created an atlas bitmap (size 4096x3152) [mipmap]
  23.235 Created an atlas bitmap (size 4096x3152) [mipmap]
  23.236 Created an atlas bitmap (size 4096x3152) [mipmap]
  23.236 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  23.237 Created an atlas bitmap (size 16384x6120) [alpha-mask]
  23.270 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
  23.279 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
  23.280 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
  23.280 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
  23.280 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  23.280 Loading 3D bitmaps.
  23.315 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  23.338 Parallel sprite loader initialized (threads: 23, bitmaps: 8229)
  43.881 Sprites loaded
  43.907 Generated mipmaps (4) for atlas [5] of size 16384x16384   
  43.919 Generated mipmaps (4) for atlas [6] of size 4096x1088   
  43.931 Generated mipmaps (3) for atlas [10] of size 8192x6112   
  43.943 Generated mipmaps (3) for atlas [11] of size 16384x16320   
  43.954 Generated mipmaps (3) for atlas [12] of size 16384x4832   
  43.966 Generated mipmaps (3) for atlas [13] of size 8192x3872   
  43.978 Generated mipmaps (3) for atlas [14] of size 4096x3104   
  44.036 Generated mipmaps (3) for atlas [15] of size 8192x2576   
  44.049 Generated mipmaps (3) for atlas [16] of size 2048x1520   
  44.061 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  44.096 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  44.108 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  44.120 Generated mipmaps (5) for atlas [20] of size 8192x3808   
  44.132 Generated mipmaps (3) for atlas [25] of size 8192x2352   
  44.177 Custom mipmaps uploaded (3203)
  44.210 Video memory usage: 3557.14 MB (Atlases: 3426.84 MB, Textures: 130.30 MB)
  44.403 Factorio initialised
  44.403 Discord overlay detected (DiscordHook64.dll)
  44.484 Steam Storage Quota: 5680/23841
  82.774 Info IDWithQuality.cpp:304: fixing missing qualityID for id rail
  82.774 Info Blueprint.cpp:52: when loading blueprint ""
  82.774 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-train-junction.zip
  82.774 Info IDWithQuality.cpp:304: fixing missing qualityID for id rail-ramp
  82.774 Info Blueprint.cpp:52: when loading blueprint ""
  82.774 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-train-junction.zip
 105.122 Info IDWithQuality.cpp:304: fixing missing qualityID for id rail
 105.122 Info Blueprint.cpp:52: when loading blueprint ""
 105.122 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-train-station.zip
 105.122 Info IDWithQuality.cpp:304: fixing missing qualityID for id rail-ramp
 105.122 Info Blueprint.cpp:52: when loading blueprint ""
 105.122 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-train-station.zip
 168.734 Info IDWithQuality.cpp:304: fixing missing qualityID for id solid-fuel-from-heavy-oil
 168.734 Info Surface.cpp:1225: when loading surface 0: ""
 168.734 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-oil-refinery.zip
 168.734 Info IDWithQuality.cpp:304: fixing missing qualityID for id solid-fuel-from-heavy-oil
 168.734 Info Surface.cpp:1225: when loading surface 0: ""
 168.734 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-oil-refinery.zip
 168.734 Info IDWithQuality.cpp:304: fixing missing qualityID for id solid-fuel-from-heavy-oil
 168.734 Info Surface.cpp:1225: when loading surface 0: ""
 168.734 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-oil-refinery.zip
 168.734 Info IDWithQuality.cpp:304: fixing missing qualityID for id solid-fuel-from-heavy-oil
 168.734 Info Surface.cpp:1225: when loading surface 0: ""
 168.734 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-oil-refinery.zip
 168.786 Info IDWithQuality.cpp:304: fixing missing qualityID for id rail
 168.786 Info Blueprint.cpp:52: when loading blueprint ""
 168.786 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-oil-refinery.zip
 168.786 Info IDWithQuality.cpp:304: fixing missing qualityID for id rail-ramp
 168.786 Info Blueprint.cpp:52: when loading blueprint ""
 168.786 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-oil-refinery.zip
 207.352 Info IDWithQuality.cpp:304: fixing missing qualityID for id signal-blue
 207.352 Info Blueprint.cpp:52: when loading blueprint "ALL"
 207.352 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-artillery.zip
 207.352 Info IDWithQuality.cpp:304: fixing missing qualityID for id signal-F
 207.352 Info Blueprint.cpp:52: when loading blueprint "Factorio"
 207.352 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-artillery.zip
 207.353 Info IDWithQuality.cpp:304: fixing missing qualityID for id signal-W
 207.353 Info Blueprint.cpp:52: when loading blueprint "Wube"
 207.353 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-artillery.zip
 207.353 Info IDWithQuality.cpp:304: fixing missing qualityID for id rail
 207.353 Info Blueprint.cpp:52: when loading blueprint ""
 207.353 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-artillery.zip
 207.353 Info IDWithQuality.cpp:304: fixing missing qualityID for id rail-ramp
 207.353 Info Blueprint.cpp:52: when loading blueprint ""
 207.353 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-artillery.zip
 660.180 Info IDWithQuality.cpp:304: fixing missing qualityID for id rail
 660.180 Info Blueprint.cpp:52: when loading blueprint ""
 660.180 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-train-junction.zip
 660.180 Info IDWithQuality.cpp:304: fixing missing qualityID for id rail-ramp
 660.180 Info Blueprint.cpp:52: when loading blueprint ""
 660.180 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-train-junction.zip
 687.457 Info IDWithQuality.cpp:304: fixing missing qualityID for id signal-blue
 687.457 Info Blueprint.cpp:52: when loading blueprint "ALL"
 687.457 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-artillery.zip
 687.457 Info IDWithQuality.cpp:304: fixing missing qualityID for id signal-F
 687.457 Info Blueprint.cpp:52: when loading blueprint "Factorio"
 687.458 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-artillery.zip
 687.458 Info IDWithQuality.cpp:304: fixing missing qualityID for id signal-W
 687.458 Info Blueprint.cpp:52: when loading blueprint "Wube"
 687.458 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-artillery.zip
 687.458 Info IDWithQuality.cpp:304: fixing missing qualityID for id rail
 687.458 Info Blueprint.cpp:52: when loading blueprint ""
 687.458 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-artillery.zip
 687.458 Info IDWithQuality.cpp:304: fixing missing qualityID for id rail-ramp
 687.458 Info Blueprint.cpp:52: when loading blueprint ""
 687.458 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-artillery.zip
 760.965 Info IDWithQuality.cpp:304: fixing missing qualityID for id rail
 760.965 Info Blueprint.cpp:52: when loading blueprint ""
 760.965 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-train-station.zip
 760.965 Info IDWithQuality.cpp:304: fixing missing qualityID for id rail-ramp
 760.965 Info Blueprint.cpp:52: when loading blueprint ""
 760.965 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-train-station.zip
 802.242 Info IDWithQuality.cpp:304: fixing missing qualityID for id solid-fuel-from-heavy-oil
 802.242 Info Surface.cpp:1225: when loading surface 0: ""
 802.242 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-oil-refinery.zip
 802.242 Info IDWithQuality.cpp:304: fixing missing qualityID for id solid-fuel-from-heavy-oil
 802.242 Info Surface.cpp:1225: when loading surface 0: ""
 802.242 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-oil-refinery.zip
 802.242 Info IDWithQuality.cpp:304: fixing missing qualityID for id solid-fuel-from-heavy-oil
 802.242 Info Surface.cpp:1225: when loading surface 0: ""
 802.242 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-oil-refinery.zip
 802.242 Info IDWithQuality.cpp:304: fixing missing qualityID for id solid-fuel-from-heavy-oil
 802.242 Info Surface.cpp:1225: when loading surface 0: ""
 802.242 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-oil-refinery.zip
 802.292 Info IDWithQuality.cpp:304: fixing missing qualityID for id rail
 802.292 Info Blueprint.cpp:52: when loading blueprint ""
 802.292 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-oil-refinery.zip
 802.292 Info IDWithQuality.cpp:304: fixing missing qualityID for id rail-ramp
 802.292 Info Blueprint.cpp:52: when loading blueprint ""
 802.292 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-oil-refinery.zip
1135.079 Info IDWithQuality.cpp:304: fixing missing qualityID for id rail
1135.079 Info Blueprint.cpp:52: when loading blueprint ""
1135.080 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-train-station.zip
1135.080 Info IDWithQuality.cpp:304: fixing missing qualityID for id rail-ramp
1135.080 Info Blueprint.cpp:52: when loading blueprint ""
1135.080 Info SimulationWidget.cpp:34: save __base__/menu-simulations/menu-simulation-train-station.zip
1158.220 Loading map C:\Users\Tim\AppData\Roaming\Factorio\saves\Space Age First Walkthrough - 085.zip: 45990383 bytes.
1158.341 Loading level.dat: 134692384 bytes.
1158.347 Info Scenario.cpp:178: Map version 2.0.20-3
1162.985 Loading blueprint storage: Local timestamp 1731360048, Cloud timestamp 1731360048
1165.185 Loading script.dat: 1222 bytes.
1165.193 Checksum for script __level__/control.lua: 1487321736
1201.702 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
1202.815 Info AppManagerStates.cpp:2095: Saving finished
1326.120 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
1327.316 Info AppManagerStates.cpp:2095: Saving finished
1447.722 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
1448.884 Info AppManagerStates.cpp:2095: Saving finished
1570.171 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
1571.356 Info AppManagerStates.cpp:2095: Saving finished
1691.371 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
1692.535 Info AppManagerStates.cpp:2095: Saving finished
1814.763 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
1815.970 Info AppManagerStates.cpp:2095: Saving finished
1936.720 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
1937.908 Info AppManagerStates.cpp:2095: Saving finished
2057.951 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
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2188.849 Info AppManagerStates.cpp:2095: Saving finished
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3038.692 Info AppManagerStates.cpp:2095: Saving finished
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3699.212 Info AppManagerStates.cpp:2095: Saving finished
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4459.937 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
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4587.486 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
4588.630 Info AppManagerStates.cpp:2095: Saving finished
4708.635 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
4709.773 Info AppManagerStates.cpp:2095: Saving finished
4830.488 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
4831.638 Info AppManagerStates.cpp:2095: Saving finished
4951.653 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
4952.827 Info AppManagerStates.cpp:2095: Saving finished
5072.819 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
5073.969 Info AppManagerStates.cpp:2095: Saving finished
5193.984 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
5195.120 Info AppManagerStates.cpp:2095: Saving finished
5315.121 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
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5436.286 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
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5622.684 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
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5743.869 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
5745.039 Info AppManagerStates.cpp:2095: Saving finished
5865.118 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
5866.249 Info AppManagerStates.cpp:2095: Saving finished
5986.252 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
5987.380 Info AppManagerStates.cpp:2095: Saving finished
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Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Util\ReleaseAssert.cpp(7): ReleaseAssertFailed
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Entity\ConstructionRobot.cpp(109): ConstructionRobot::save
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Surface\Chunk.cpp(179): Chunk::saveNonRecursive
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Surface\Chunk.cpp(77): Chunk::save
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Surface\Surface.cpp(1179): Surface::save
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Map\Map.cpp(1115): Map::save
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Scenario\Scenario.cpp(1039): Scenario::saveMap
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Scenario\Scenario.cpp(933): Scenario::saveAs
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Scenario\ParallelScenarioSaver.cpp(134): ParallelScenarioSaver::doSave
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl MapGenerationHelper::*)(void),MapGenerationHelper *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8BB397374)
00007FF8BB397374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8BC1FCC91)
00007FF8BC1FCC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
12612.053 Error ConstructionRobot.cpp:109: this->busyRobotLink.isLinked() == this->shouldBeLinked() was not true
12612.053 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
12612.053 Error CrashHandler.cpp:190: Map tick at moment of crash: 30470401
12612.142 Info CrashHandler.cpp:318: Executable CRC: 2002594676
12612.142 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
12646.283 Uploading log file
12646.855 Error CrashHandler.cpp:270: Heap validation: success.
12646.857 Creating crash dump.
12647.555 CrashDump success
Attachments
_autosave2.tmp.zip
crashed autosave
(39.32 MiB) Downloaded 4 times
_autosave1.zip
(43.63 MiB) Downloaded 5 times
factorio-current.log
(30.43 KiB) Downloaded 6 times
Genhis
Factorio Staff
Factorio Staff
Posts: 688
Joined: Wed Dec 24, 2014 8:19 am
Contact:

Re: [2.0.21] Crash saving, this->busyRobotLink.isLinked() check fails (ConstructionRobot)

Post by Genhis »

Thanks for reporting this issue. Can you reproduce the crash? Do you remember which objects you removed and where?
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