TL;DRswitching on and off the roboports.
What ?It would work pretty much like switching on and off the inserters with the circuit connection and like personal roboport switching.
Basically, the robots are coming to their roborports and don't leave them when the signal is on.
So I thought about two buttons inside of roboport's circuit connection, one for switching only one roborport and another for switching the whole logistic network connected to that roboport.
My little example ;p
I would do a similar thing for the logistic networks UI (which shows up after pressing ctrl + l), where we would switch specified logistic networks and also every logistic network on the map.
Another remarkable example:
Why ?I love ghost building and planning, but this whole feature is a bit useless when the robots are placing everything immediately. I know it's not the best way to achieve my goal, but I also think it wouldn't make the game more confusing at all because my idea uses only already existing mechanics. I believe it would be especially useful in multiplayer, so it's nice to have this ability without any mods. In my opinion, it would make ghost building a lot better mechanic, and also any spaghetti fan or new player shouldn't feel confused about it.
sorry if there was a similar topic
I couldn't really find one.