New Building v2

Post your ideas and suggestions how to improve the game.

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Simon6
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New Building v2

Post by Simon6 »

TL;DR
I want an electric mining drill that mines the place-able version of the ores that it mines.

What ?
Place-able versions are not a substitute for the normal versions of the ore. When it mines uranium it shouldn't consume sulfuric acid. Since the place-able version is not a substitute for the normal version of the ore, it is has to be placed and then mined by a normal electric mining drill which would consume sulfuric acid anyway. I'd also like a pump jack that works the same way, but with a special machine that builds the oil patches.
Why ?
When you add the productivity bars together you will get more than one full bar.

Nidan
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Re: New Building v2

Post by Nidan »

This would make all ores effectively infinite due to mining productivity producing extras each mine-place loop.

If you want infinite ores without moving miners around, just mod in recipes like 1 iron-ore -> 1 iron-ore or use one of the infinite ore mods that makes ore patches behave like oil.
Or try seablock if you really don't want to move miners around.

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ptx0
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Re: New Building v2

Post by ptx0 »

Nidan wrote:
Wed May 12, 2021 7:38 pm
just mod in recipes like 1 iron-ore -> 1 iron-ore
oh i love it. the tech description would be something like "We stared at iron ore for a long time, and then we had two pieces!"
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ssilk
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Re: New Building v2

Post by ssilk »

It won’t come to vanilla, because it can be modded (and there are already similar mods). That’s also the reason why mining productivity exists.
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