Mouse hover while game is paused
Moderator: ickputzdirwech
Mouse hover while game is paused
Mouse hover while game is paused should display the sam info about items when game is not paused.
Re: Mouse hover while game is paused
Why?
Nothing can be done in Factorio while game is paused. It’s a pause.
Nothing can be done in Factorio while game is paused. It’s a pause.
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Re: Mouse hover while game is paused
Because most other strategy/rpb/whatever games lets's you scroll around and inspect things while paused ;)? It's usually called "active pause" or similar. But I know that the factorio engine probably can't do it, so not getting my hopes up :p.
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Re: Mouse hover while game is paused
Exactly, active pause. You can stop, examine what You did wrong, then unpase and fix it, instead of watching some disaster unfolding
Re: Mouse hover while game is paused
The editor does something like that, if you are pausederadicator wrote: ↑Fri Apr 16, 2021 3:28 amBecause most other strategy/rpb/whatever games lets's you scroll around and inspect things while paused ? It's usually called "active pause" or similar. But I know that the factorio engine probably can't do it, so not getting my hopes up :p.
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Re: Mouse hover while game is paused
As far as i remember game.tick_paused has some weird effects on combinators.jodokus31 wrote: ↑Fri Apr 16, 2021 9:44 amThe editor does something like that, if you are pausederadicator wrote: ↑Fri Apr 16, 2021 3:28 amBecause most other strategy/rpb/whatever games lets's you scroll around and inspect things while paused ;)? It's usually called "active pause" or similar. But I know that the factorio engine probably can't do it, so not getting my hopes up :p.
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Mod support languages: 日本語, Deutsch, English
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Re: Mouse hover while game is paused
“Because most other games does it” is not a good argument, because I know other games, that also explicitly forbid that you can do things while paused.
And from game-value seen: this leads in my experience to a gameplay where I constantly swap between play and pause. I would pause the game if I see some biters and “cheat” in many ways: e.g. immediately cancel the current craft, start making turrets instead and when unpausing I would run to that direction and place the turrets, that are built meanwhile. You spared some important seconds and I would grin, because I found a way to cheat the game. And so I try to find more ways and to spare such seconds.
But a lot of gameplay would get lost!
I would like to know from the devs: is this a design decision or more a technical gap of the Factorio game engine?
And from game-value seen: this leads in my experience to a gameplay where I constantly swap between play and pause. I would pause the game if I see some biters and “cheat” in many ways: e.g. immediately cancel the current craft, start making turrets instead and when unpausing I would run to that direction and place the turrets, that are built meanwhile. You spared some important seconds and I would grin, because I found a way to cheat the game. And so I try to find more ways and to spare such seconds.
But a lot of gameplay would get lost!
I would like to know from the devs: is this a design decision or more a technical gap of the Factorio game engine?
Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...