Toggle "Destination full" messages
Moderator: ickputzdirwech
Re: Toggle "Destination full" messages
it should really only show in debug info like the Repath indicator.
Re: Toggle "Destination full" messages
This suggestion sounds for me similar to the need to have less blinking warning signs on entities (power failure).
viewtopic.php?f=6&t=67531 Option to Remove Blinking Icons for Missing Power Source or Low Power
viewtopic.php?f=6&t=67531 Option to Remove Blinking Icons for Missing Power Source or Low Power
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Re: Toggle "Destination full" messages
it's pretty different, please don't lump them together.ssilk wrote: Mon Dec 14, 2020 5:33 am This suggestion sounds for me similar to the need to have less blinking warning signs on entities (power failure).
viewtopic.php?f=6&t=67531 Option to Remove Blinking Icons for Missing Power Source or Low Power
Re: Toggle "Destination full" messages
the message could be simply fixed here:
and then the whole flying text could be removed.
[1.1.30] flyingtext for destination full is inconsistent
Re: [1.1.30] flyingtext for destination full is inconsistent
Moving to ideas
Re: [1.1.30] flyingtext for destination full is inconsistent
....really? it's a bug.
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Re: Toggle "Destination full" messages
[ick] Merged with older thread around the same problem.
In regards to the double headed trains: I think the issue here is that the game probably doesn't really know where the front end of the train is, since it can't find a destination and therefore doesn't know in which direction the train should continue.
In regards to the double headed trains: I think the issue here is that the game probably doesn't really know where the front end of the train is, since it can't find a destination and therefore doesn't know in which direction the train should continue.
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Re: Toggle "Destination full" messages
just use the same direction it entered. then it will be consistent per station. also, it does find a dest.. it's just full.ickputzdirwech wrote: Tue Apr 13, 2021 3:05 pm [ick] Merged with older thread around the same problem.
In regards to the double headed trains: I think the issue here is that the game probably doesn't really know where the front end of the train is, since it can't find a destination and therefore doesn't know in which direction the train should continue.
for what it's worth, in my example, there is only one direction the trains can ever travel.