Allow recipes to be chosen as blueprint icons.

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ElderAxe
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Allow recipes to be chosen as blueprint icons.

Post by ElderAxe »

Currently, we can select items, fluids, and signals as blueprint icons but not the recipes.
For most of the vanilla game, this is not needed. But for oil refinery recipes (basic oil cracking, advanced oil cracking, coal liquefaction) we don't have any beautiful way to display icons.
Also for modded game blueprints, this becomes much more important since there may be multiple recipes with same/similar output.

Edit: After reading today's FFF i saw exactly what I'm looking for: the list which is used for the "Select icon" button.
Image

Blueprint icons should use the same list as well.

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ickputzdirwech
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Re: Allow recipes to be chosen as blueprint icons.

Post by ickputzdirwech »

If you don’t want to wait you can download the second mod mentioned in my signature. Alongside a few other things (which you can disable via startup settings) the mod adds virtual signals for all the recipe icons that are missing right now.
Mods: Shortcuts for 1.0, ick's vanilla tweaks
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ElderAxe
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Re: Allow recipes to be chosen as blueprint icons.

Post by ElderAxe »

Btw it would be great if we are able to select Recipe Icons for map tagging as well.

ElderAxe
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Re: Allow recipes to be chosen as blueprint icons.

Post by ElderAxe »

ickputzdirwech wrote:
Fri Nov 13, 2020 9:08 pm
If you don’t want to wait you can download the second mod mentioned in my signature. Alongside a few other things (which you can disable via startup settings) the mod adds virtual signals for all the recipe icons that are missing right now.
Thank you but this would broke blueprints when someone shares a blueprint with this recipe signals used.
These icons are in vanilla and seem like devs already have the whole list of icons ready for selection.

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