Allow recipes to be chosen as blueprint icons and map tags
Moderator: ickputzdirwech
Allow recipes to be chosen as blueprint icons and map tags
Currently, we can select items, fluids, and signals as blueprint icons but not the recipes.
For most of the vanilla game, this is not needed. But for oil refinery recipes (basic oil cracking, advanced oil cracking, coal liquefaction) we don't have any beautiful way to display icons.
Also for modded game blueprints, this becomes much more important since there may be multiple recipes with same/similar output.
Edit: After reading today's FFF i saw exactly what I'm looking for: the list which is used for the "Select icon" button.
Blueprint icons should use the same list as well.
For most of the vanilla game, this is not needed. But for oil refinery recipes (basic oil cracking, advanced oil cracking, coal liquefaction) we don't have any beautiful way to display icons.
Also for modded game blueprints, this becomes much more important since there may be multiple recipes with same/similar output.
Edit: After reading today's FFF i saw exactly what I'm looking for: the list which is used for the "Select icon" button.
Blueprint icons should use the same list as well.
- ickputzdirwech
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Re: Allow recipes to be chosen as blueprint icons.
If you don’t want to wait you can download ick’s vanilla tweaks (link in my signature). Alongside a few other things (which you can disable via startup settings) the mod adds virtual signals for all the recipe icons that are missing right now.
Mods: Shortcuts for 1.1, ick's Sea Block, ick's vanilla tweaks
Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
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Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write
Re: Allow recipes to be chosen as blueprint icons.
Btw it would be great if we are able to select Recipe Icons for map tagging as well.
Re: Allow recipes to be chosen as blueprint icons.
Thank you but this would broke blueprints when someone shares a blueprint with this recipe signals used.ickputzdirwech wrote: ↑Fri Nov 13, 2020 9:08 pm If you don’t want to wait you can download the second mod mentioned in my signature. Alongside a few other things (which you can disable via startup settings) the mod adds virtual signals for all the recipe icons that are missing right now.
These icons are in vanilla and seem like devs already have the whole list of icons ready for selection.
Inconsistency between icon selection
As you can see from the images, you can use recipes as icons inside text fields.
But not for the icon boxes on blueprints and map tags.
Since these are ALSO icons, they should be selectable as an icon.
But not for the icon boxes on blueprints and map tags.
Since these are ALSO icons, they should be selectable as an icon.
Re: Inconsistency between icon selection
This isn't a bug. This is a suggestion. Moving to ideas and suggestions.
If you want to get ahold of me I'm almost always on Discord.
- ickputzdirwech
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Re: Inconsistency between icon selection
But a good suggestion if you ask me. And the same as 91302
Mods: Shortcuts for 1.1, ick's Sea Block, ick's vanilla tweaks
Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write
Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write
Re: Allow recipes to be chosen as blueprint icons.
[Koub] Merged both threads with the same suggestion.
Koub - Please consider English is not my native language.
Re: Allow recipes to be chosen as blueprint icons.
This is a good idea. The current design is a bad one - map and blueprint icons are not signals, they are icons, and as such should be allowed to select the full range of icons.
- NotRexButCaesar
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Re: Allow recipes to be chosen as blueprint icons.
+1
Ⅲ—Crevez, chiens, si vous n'étes pas contents!
Allow Recipes as map markers
TL;DR
In large factories it is helpful to set map markers for where recipes are used but one only can set icons for items and fluids.What ?
The icon picker for map markers should include recipes and not just items and fluids.Why ?
In vanilla there are some things that can be produced multiple ways (oil processing). So setting an Oil marker doesn't tell which oil processing recipe is used. With modded games like Angels, Bobs, pyaddon, ... the number of things with multiple recipes explodes and marking where on the map certain recipes are used becomes much more important. Without map markers it becomes really hard to find where things are processed.- ickputzdirwech
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Re: Allow recipes to be chosen as blueprint icons and map tags
[ick] Merged with similar topic and edited the title accordingly.
Mods: Shortcuts for 1.1, ick's Sea Block, ick's vanilla tweaks
Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write
Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write
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Re: Allow recipes to be chosen as blueprint icons and map tags
This was bothering me a little (map tag) a couple days ago, +1
- SupplyDepoo
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Re: Allow recipes to be chosen as blueprint icons and map tags
humpty bumpty
I'd like to be able to use the rocket part recipe icon for my blueprint which is for launching a rocket (without a satellite, i.e. no space science).
I'd like to be able to use the rocket part recipe icon for my blueprint which is for launching a rocket (without a satellite, i.e. no space science).