This is an idea for a late-game solar plant and accumulator. They're more powerful than the small ones for the area they take, but more complicated and expensive of course.
The advantage is, they're also solar power, so the same day night cycle tradeoff is needed
The big solar panels: This is a solar station with mirrors all around, all aimed at a collector in the center. Basically this (it's 20MW irl): http://www.climatechangebr.org/userimages/gemasolar.jpg
You place the mirrors and the collector individually, and need to make sure to rotate the mirrors correctly.
Since the mirrors use glass, they'd need sand as resource, but maybe stone can represent that...
The big accumulator: This one pumps water up into an artificial lake during the day. During the night, the water is allowed to go down again by gravity, driving dynamos. There is some energy loss: it costs more to pump up the water, than what it gives when going down. However, the amount of energy it can store is huge. Needs water pipes.
What do you think?
Idea for larger solar station and larger accumulator
Moderator: ickputzdirwech
Re: Idea for larger solar station and larger accumulator
It's per sure anywhere in this development proposal thread: https://forums.factorio.com/forum/vie ... hp?f=9&t=5Aardwolf wrote: What do you think?
Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...
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I still like small signatures...
Re: Idea for larger solar station and larger accumulator
I would also like to have a larger solar, but only for the sake of late game having less lag in multiplayer. Having 20k solar panels hits the limit of playable game. Maybe is there was a bigger cluster, say 12x12 with same stats as 16 solars - i could build bigger factories with less lag.
Here is example where current solar limits the factory size:
https://forums.factorio.com/forum/vie ... 842#p67842
Here is example where current solar limits the factory size:
https://forums.factorio.com/forum/vie ... 842#p67842