Exploration + Expansion

Post your ideas and suggestions how to improve the game.

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AlphaStrike
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Exploration + Expansion

Post by AlphaStrike »

TL;DR
Expand and diversify how you expand/explore the map. Shipping (water craft) with islands. Harder enemies the further from start.

What ?
This all pretty much came to me when I saw the topic "Dead End Exploration" and was disappointed to see it was about Blueprints and not exploration as currently I do feel exploration is kind of a "dead end". Things don't change exactly change the farther you get from your initial start area (enemies, resources) besides being in higher concentrations. I would love to see enemies progress the deeper you go into the "wild". Even just having a option so there are pockets/areas of resources instead of them spread out everywhere so you are almost needing to make separate bases. Right now I don't see any reason to make a separate base far out when you can just train in resources. Something such as having islands that require shipping between bases/resources. Obviously that would require water tech/craft but I think could add a fun element to scenarios.

Please post anything you think would add to this as I'm sure others would have some very good ideas to go along with this.

Tekky
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Re: Exploration + Expansion

Post by Tekky »

AlphaStrike wrote:Something such as having islands that require shipping between bases/resources. Obviously that would require water tech/craft but I think could add a fun element to scenarios
Related threads:
viewtopic.php?f=6&t=60787 Boats, Bridges, Island builds, Rail bridges?
viewtopic.php?f=6&t=52686 Cargo ships
viewtopic.php?f=6&t=58795 Underwater Nodes
viewtopic.php?f=80&t=14024 Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
viewtopic.php?f=6&t=5419 Cargo ship
viewtopic.php?f=6&t=2037 bridges, boats, oceans, depleting water
viewtopic.php?f=5&t=5027 The Water!
viewtopic.php?f=6&t=3521 Ships

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