Map Display/warning for out of ammo

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Xeorm
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Map Display/warning for out of ammo

Post by Xeorm » Wed May 28, 2014 7:16 pm

So, had a pretty quick suggestion for: Turrets without ammo should have a map icon showing that they're out of ammo, ideally along with a warning marker similar to the other turret warnings that they've run dry. It would be immensely useful in keeping track of what's happening.

djvanryan
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Re: Map Display/warning for out of ammo

Post by djvanryan » Wed May 28, 2014 7:49 pm

How about adding a technology for radars so the tower can submit message that your ammo is out?

Chthon
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Re: Map Display/warning for out of ammo

Post by Chthon » Wed May 28, 2014 11:19 pm

Better yet, how about an upgraded turret that integrates with the logistics network and requests it's own ammo? Those kind of items already have alerts, like construction jobs with no workers assigned.

jorgenRe
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Re: Map Display/warning for out of ammo

Post by jorgenRe » Fri May 30, 2014 7:52 pm

djvanryan wrote:How about adding a technology for radars so the tower can submit message that your ammo is out?
Yea some sort of antenna to transmit the info to you
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Xeorm
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Re: Map Display/warning for out of ammo

Post by Xeorm » Fri May 30, 2014 9:39 pm

Well, I'm not sure if I do things differently, but I find myself switching over to laser turrets waaaay before I get far enough in that the logistics or circuit network comes into play. (Largely due to not needing to restock ammo)

Chthon
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Re: Map Display/warning for out of ammo

Post by Chthon » Fri May 30, 2014 9:44 pm

Xeorm wrote:Well, I'm not sure if I do things differently, but I find myself switching over to laser turrets waaaay before I get far enough in that the logistics or circuit network comes into play. (Largely due to not needing to restock ammo)
That's pretty much why everyone switches, but in theory a regular turret with AP ammo can be even more effective against medium and small biters, and possible even large biters. This is due to the bonuses from ammo and turret damage stacking. I've seen them do 15 damage a shot easily at 10 times a second. Plus they don't brown out when you run out of power.

If you include a smart turret that can request bots with ammo, it can become competitive late game with setting up fast base defenses.

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