Post your ideas and suggestions how to improve the game.
4 posts • Page 1 of 1
At the moment, the savegames are really classical. I can save and override every savegame. And that is what happened to me. I played the freeplay for 50h and after that I played the campagne and accidently override my savegame from the freeplay. It was a real bummer, because I already played for more that 50h in that world and now everything is lost. I would like that this can't happen that easily. Eg in Minecraft you don't have savegame management at all, you just have your world and it saves automatically. I think that this approach would fit into this game much better that the current saving system. Though I like the fact that autosave always allows me to travel back in time for 6 minutes. But I would rather dismiss this feature that accidently overriding an entire 50h game. By the way, this also happened to my girlfriend.
It would maybe just help if you autosave based on the map you play, so you have like 3 autosaves for every map. If there's an option to set how much autosaves you want to have, that could help too.
I myself have my whole game saved in dropbox, which has version management. If needed, I can go to dropbox.com and say I want to go back to a previous version of the file. This can at least be a temporary solution to accidental save overwriting.
I suggest to wait until the replay-function works and then suggest a clear save mechanism, which is based on committed save-points.
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