Motion Detector

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Shaymes
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Motion Detector

Post by Shaymes » Mon Jul 04, 2016 2:06 am

a simple device that detect motion in a range maybe we can add this function to the radar
so we can add a signal cable to the radar and its possible to detect "player" or "alien" motion
so we can connect it to the power switch and activate defense systems if aliens in range, or
just turn on lights :)
Last edited by ssilk on Mon Jul 04, 2016 9:24 am, edited 1 time in total.
Reason: Not 0.13 only
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Drury
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Re: [0.13.3] motion detector

Post by Drury » Mon Jul 04, 2016 2:23 am

Radar can already detect motion and show it on the minimap.

It'd be neat though if you could connect it to circuit network and it'd output the current amount of biters within range.
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Shaymes
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Re: [0.13.3] motion detector

Post by Shaymes » Mon Jul 04, 2016 2:27 am

that was that what i try to say, as output signal the ammount of player and the ammount of biter lvl 1/2/3 and spitter 1/2/3
sry if it wasnt clear my english is not the best

and now i think about trainstations that the train dont leave the base if there are to many biters outside :D
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Re: motion detector

Post by ssilk » Mon Jul 04, 2016 9:23 am

Added to viewtopic.php?f=80&t=16566 Alerts, Alert-Info (Map), visible/audible Indication
Cool suggestion: Eatable MOUSE-pointers.
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Shaymes
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Re: Motion Detector

Post by Shaymes » Fri Apr 14, 2017 6:58 pm

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MKNZ
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Re: Motion Detector

Post by MKNZ » Fri Apr 14, 2017 8:09 pm

Okay, so you know how Laser Turrets take an insane amount of power, even when idle?

I would like a Security Camera, that directly scans areas, they could be added to Power Poles, and send Logistic information to the network based on what they see, to active power circuits for Laser defense.

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Re: Motion Detector

Post by Shaymes » Fri Apr 14, 2017 8:30 pm

becouse the radar needs so much power some more features will be nice
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Re: Motion Detector

Post by BenSeidel » Sat Apr 15, 2017 12:28 am

Does anyone know if a gate on the biter team will activate when the biters run past?

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