Implementation of wind and the effects on polution.

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
Ginerio
Manual Inserter
Manual Inserter
Posts: 1
Joined: Wed Jun 29, 2016 10:21 pm
Contact:

Implementation of wind and the effects on polution.

Post by Ginerio »

tl;dr: implementation of random wind, which streches the polution into the direction of the wind, randomising the biter spawns that are in the polution zone.


To be honest, I have nothing more to add than the tl;dr. What I would like to add is that wind turbines could be added as electricity source as well, depending on the wind speeds.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12084
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Implementation of wind and the effects on polution.

Post by ssilk »

I added this to posting.php?mode=edit&f=80&p=133677 Events (Environmental Disasters and Weather)

Ah. Well, wind is already implemented with exactly this effect, but - and that is my issue here - it is "not right" yet.

Recommended changes:
- The wind should change not so much. Currently it changes so much, that the wind has only an effect on very small pollution for very short time. Should: The wind changes only within minutes/days and has a very visible effect then.
- Same with the wind speed: The wind speed changes so often, that the average between 0 and MAX can be taken as guaranteed input over a day. Should: It changes within days. There could be a number of days without wind. This should have a high effect on the energy production.
- Preferred wind-directions: There is some kind of "profile", that is used to calculate the amount wind from that direction. The effect is then, that we can create a map, where the wind comes most times from north-west or south-east. The effect is, that the pollution is dragged into a special direction. This can also influcene fire and other effects.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

blazespinnaker
Filter Inserter
Filter Inserter
Posts: 446
Joined: Wed Sep 16, 2020 12:45 pm
Contact:

Re: Implementation of wind and the effects on polution.

Post by blazespinnaker »

I didn’t see any mention of wind in the wiki for pollution. It’s very visible in the game tho when looking at furnaces/burners as the smoke changes flow directions.

Is wind a factor at all on pollution spread?
OptimaUPS Mod, pm for info.

Koub
Global Moderator
Global Moderator
Posts: 6447
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Implementation of wind and the effects on polution.

Post by Koub »

It's purely cosmetic. Same for the smoke getting out of the furnaces, it's just cosmetic. The real pollution is invisible.
Koub - Please consider English is not my native language.

blazespinnaker
Filter Inserter
Filter Inserter
Posts: 446
Joined: Wed Sep 16, 2020 12:45 pm
Contact:

Re: Implementation of wind and the effects on polution.

Post by blazespinnaker »

:(
OptimaUPS Mod, pm for info.

User avatar
jodokus31
Smart Inserter
Smart Inserter
Posts: 1161
Joined: Sun Feb 26, 2017 4:13 pm
Contact:

Re: Implementation of wind and the effects on polution.

Post by jodokus31 »

Would be nice.
But the question is, would it be worth the performance impact?
I would say, no
If You find typos, my mobile is an uncontrollable beast

Post Reply

Return to “Ideas and Suggestions”