Organize saves into folders by game/world

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Organize saves into folders by game/world

Post by sparr » Tue Jun 14, 2016 2:13 am

My save list is ridiculously long. I'd love it if they were automatically organized into a folder structure, with one folder per game/world. Maybe a nested structure, when I go back and reload an old save to fork a world?

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Re: Organize saves into folders by game/world

Post by bobingabout » Tue Jun 14, 2016 8:14 am

I definitely agree we could reduce the clutter by some sort of tree organisation.
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Re: Organize saves into folders by game/world

Post by ssilk » Tue Jun 14, 2016 4:21 pm

Added to viewtopic.php?f=80&t=21367 Game Save File Related Suggestions
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Re: Organize saves into folders by game/world

Post by Rseding91 » Wed Jun 15, 2016 6:00 am

How would you propose to identify that a save file is from a given world? The map seed is the only thing unique about a save and you can have any number of saves with the same seed that aren't the same world.
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Re: Organize saves into folders by game/world

Post by Harkonnen604 » Wed Jun 15, 2016 8:05 am

Rseding91 wrote:How would you propose to identify that a save file is from a given world? The map seed is the only thing unique about a save and you can have any number of saves with the same seed that aren't the same world.
You may generate some GUID once a new game starts and inherit it through saves and loads.

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Re: Organize saves into folders by game/world

Post by Koub » Wed Jun 15, 2016 10:35 am

I'd also +1 on this topic. Example : the way KSP works : there are "games" in which there are saves.
When you start a game, you create a new game, and after that, all the saves are within that game.
On the disk, the game is a folder, and the saves are files within.

Bonus : In KSP, there are subfolders for ships and subassemblies, I'd see "blueprints" in Factorio. Every single blueprint could be saved that way in its own file within the game it has been created in..
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Re: Organize saves into folders by game/world

Post by sparr » Wed Jun 15, 2016 2:51 pm

Rseding91 wrote:How would you propose to identify that a save file is from a given world? The map seed is the only thing unique about a save and you can have any number of saves with the same seed that aren't the same world.
A "world" might be uniquely identified by map exchange string and mods loaded during world creation. Or, as suggested in response already, it could just be a GUID produced when the map is generated, and inherited through later saves/loads.

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Re: Organize saves into folders by game/world

Post by ssilk » Wed Jun 15, 2016 5:12 pm

I see here the usage of a repository and a version control system.

I try to explain. :)

You can diff two saves. There are programs like xdelta (see viewtopic.php?f=6&t=23014 ), that enables saving of the difference between two saves. Which is much smaller, than the full save, but depends logically on a previous full save.

The dependencies of the save look then like so:

Code: Select all

1st Full Save                                      |
   |                                               | time
   v                                               v
2nd Full Save  -
   |            |
   |            v
   |         2nd Full Save XDelta version #1
   |            |
   |            v
   |         2nd Full Save XDelta version #2
   |
   v
3rd Full Save
Now the cool thing (and side-idea): the xdeltas can be used to synchronize multiplayer games: the new player loads a full save while the others are playing. And then the xdeltas...

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Re: Organize saves into folders by game/world

Post by garath » Wed Jun 15, 2016 5:18 pm

While waiting for this latest update, I've been playing Minecraft. Minecraft lets you name your world and shows that in the save file. Is there a similar feature in Factorio that would let you name your generated world?

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Re: Organize saves into folders by game/world

Post by Harkonnen604 » Wed Jun 15, 2016 5:23 pm

Koub wrote:Bonus : In KSP, there are subfolders for ships and subassemblies, I'd see "blueprints" in Factorio. Every single blueprint could be saved that way in its own file within the game it has been created in..
There is another bonus - replay data may reference an older savegame until some timestamp.

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Re: Organize saves into folders by game/world

Post by ssilk » Wed Jun 15, 2016 6:21 pm

garath wrote:While waiting for this latest update, I've been playing Minecraft. Minecraft lets you name your world and shows that in the save file. Is there a similar feature in Factorio that would let you name your generated world?
See up, I posted a link to savegame-suggestions:
ssilk wrote:Added to viewtopic.php?f=80&t=21367 Game Save File Related Suggestions
Which logically means: No, there is no such function.
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Re: Organize saves into folders by game/world

Post by garath » Fri Jun 17, 2016 8:23 am

ssilk wrote:
garath wrote:While waiting for this latest update, I've been playing Minecraft. Minecraft lets you name your world and shows that in the save file. Is there a similar feature in Factorio that would let you name your generated world?
See up, I posted a link to savegame-suggestions:
ssilk wrote:Added to viewtopic.php?f=80&t=21367 Game Save File Related Suggestions
Which logically means: No, there is no such function.
The mere existence of a thread with savegame suggestions does not in any way logically lead to 'No, there is no such function'. This use of the word 'logically' is on par with something such as:

1. Is there a flavor of ice cream called 'Mint Chocolate Chip'
2. See up where I posted the name of a grocery store that sells many flavors of ice cream.
3. Which logically means, Yes, there is a flavor called 'Mint Chocolate Chip'.

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Re: Organize saves into folders by game/world

Post by ssilk » Fri Jun 17, 2016 4:37 pm

I'm sorry, I mixed this up, indeed.
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Re: Organize saves into folders by game/world

Post by steinio » Thu Jul 14, 2016 3:44 pm

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Re: Organize saves into folders by game/world

Post by dstar4138 » Mon Sep 05, 2016 11:28 am

I wouldn't say the feature is implemented until it has GUI support, but yeah from your link it does look like it should be relatively simple to support "Organize saves into folders by game/world".

That being said, I'm not sure if that gets to the spirit of the request, which was to have a concept of versioned saves, potentially for rollback or game-play branching? This is starting to sound like a subset of common VCS functionality... maybe just each 'save' is a git directory where 'explicit user saves' are tagged commits, each time you start the game back up at an existing save it would start a new branch.

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Re: Organize saves into folders by game/world

Post by TheDukeOfRockford » Wed Dec 07, 2016 1:55 am

I want to jump in and say I support this idea. In Europa Universalis IV, I typically saved my games into folders like this: ~\1.19\England001\ where 1.19 is patch number and England001 basically means first England game I played under patch 1.19. Likewise, I would like to organize my savegames into folders. I'm not sure how I would organize my savegames in Factorio's case but I suppose I could always make up a planet name to use as a folder name. ;)
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Group savegames

Post by maluramichael » Mon Dec 10, 2018 1:30 pm

Would be nice if the load/save game screen would group the saves by the actual game. I attached a screenshot of the game Stellaris.
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Re: Group savegames

Post by Darinth » Mon Dec 10, 2018 2:32 pm

It's one of those little things that I wanted as well.

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Re: Organize saves into folders by game/world

Post by Koub » Mon Dec 10, 2018 8:56 pm

[Koub] Merged into older topic with very similar suggestion
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Re: Organize saves into folders by game/world

Post by bobingabout » Wed Dec 12, 2018 9:04 am

Doesn't necessarily have to be per game, but I still agree that we should have some sort of directory system.
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