Disconnect wire from last entity by clicking RMB

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Neotix
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Disconnect wire from last entity by clicking RMB

Post by Neotix »

Right now when we want to connect entities A,B,C,D, we just take wire, click LMB on A, then on B, C and D, and it's great.
But when we want to connect A with B and C with D, then we have to grab wire click LMB on A, then on B, press Q (wire go back to inventory), grab wire again and click LMB on C and D.
With many entities it's very inconvenient.

My proposition is to add RMB while holding wire to disconnect it from last entity.
So when we want to connect A-B and C-D then we grab wire, click LMB on A, then on B, RMR to disconnect holding wire from B, and LMB on C and D.
It just skip that requirement to pressing Q and taking wire from inventory every time.

Mion
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Re: Disconnect wire from last entity by clicking RMB

Post by Mion »

+1
It will be very useful!

Twinsen
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Re: Disconnect wire from last entity by clicking RMB

Post by Twinsen »

Actually in 0.13 you can use Q (clear cursor).

From the changelog:
- Clear cursor first cancels the current action (rail building, wire dragging), and only removes the item from the cursor when pressed again.

daniel34
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Re: Disconnect wire from last entity by clicking RMB

Post by daniel34 »

Twinsen wrote:Actually in 0.13 you can use Q (clear cursor).

From the changelog:
- Clear cursor first cancels the current action (rail building, wire dragging), and only removes the item from the cursor when pressed again.
Does this also work with blueprint creation / deconstruction planner? Right now when you notice you started wrong and press Q the deconstruction planner goes back to the inventory and you need to select it again. It would be nice if it also only cancels the current action there.
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ssilk
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Re: Disconnect wire from last entity by clicking RMB

Post by ssilk »

This has changed with one of the last updates. I randomly stumbled 3 days ago over this new feature.

Select blueprint, shit, one tile too much, pressing Q. Uh? I don't loose the blueprint? Cool.
:)
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daniel34
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Re: Disconnect wire from last entity by clicking RMB

Post by daniel34 »

ssilk wrote:This has changed with one of the last updates. I randomly stumbled 3 days ago over this new feature.

Select blueprint, shit, one tile too much, pressing Q. Uh? I don't loose the blueprint? Cool.
:)
Just tested with 0.12.33.
If I press Q while dragging the blueprint/deconstruction planner it puts it in my toolbelt/inventory, instead of cancelling the action and keeping it in the hand.

You probably mean that after releasing the blueprint, you can press E on the Blueprint icon setup dialog, then the window closes and you still have the empty blueprint in hand.
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ssilk
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Re: Disconnect wire from last entity by clicking RMB

Post by ssilk »

Hm. Indeed. I mixed that up. I'm stupid. :lol:
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Twinsen
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Re: Disconnect wire from last entity by clicking RMB

Post by Twinsen »

Rseding91 just added blueprint cancelling with Q to 0.13

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ssilk
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Re: Disconnect wire from last entity by clicking RMB

Post by ssilk »

Good man. :) Moved to implemeted (for 0.13).
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