Firefighting

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HenryFrood
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Firefighting

Post by HenryFrood » Fri Nov 06, 2015 3:23 pm

As an additional challenge beside the aliens, there could be natural disasters. For my first example, wildfire:

Whenever a hot or flammable item is violently destroyed, whether by a player (weapons and vehicle accidents) or the aliens there is a chance that it will set fire to nearby items. After they burn for a while they are destroyed, possibly spreading it further.
You would fight it with sprinklers (fed by water pipes) and portable fire extinguishers (which work a lot like repair packs and could like them be used by construction robots too) .

deepdriller
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Re: Firefighting

Post by deepdriller » Fri Nov 06, 2015 10:42 pm

Friday Facts wrote:The plan is to make more fire effects for 0.13, because I'm dreaming of forests on fire for a long time. And if we have forest on fire, why not biters on fire? Do you see how easily can the 0.13 list grow? :)
I'm kind of amazed this tag-stacking worked. Anyway, this means it is at least partially already planned.

jacob021302
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Re: Firefighting

Post by jacob021302 » Sat Nov 07, 2015 2:01 pm

Great idea.

TD350
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Re: Firefighting

Post by TD350 » Fri Jun 01, 2018 1:38 pm

I want this

techno_letsgo
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Re: Firefighting

Post by techno_letsgo » Mon Jun 04, 2018 1:49 am

I was expecting a much different suggestion from just looking at the title lol (like put in some fire extinguishers or something stupid)
Otherwise this would be so cool
like Meteors or ACID RAIN or even sinkholes
hey wait that gives me an idea
TO THE FORUMS!

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