Modules for the Roboport

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MalContentFL
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Modules for the Roboport

Post by MalContentFL »

Roboports would have 2 module spots. (Maybe 3 spots??)

Speed - Robots Charge Quicker. Lv1 Module 5% Faster Charge. Lv2 10% Faster Charge. Lv3 15% Faster Charge.

Efficiency - Use less power to charge robots. Lv1 Module 5% Less Power. Lv2 10% Less Power. Lv3 15% Less Power

Productivity - Extend Logistics (Orange) Range. Lv1 Module +1 Range. Lv2 +3 Range. Lv3 +5 Range

I think these are balanced enough but suggestion are welcomed.

Marconos
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Re: Modules for the Roboport

Post by Marconos »

Interesting concepts. I actually would prefer module slots be set in them to designate zones or other ports / chests that they work with. Having them all in the same network is quite limiting in many configurations.

nobodx
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Re: Modules for the Roboport

Post by nobodx »

I wanna add something to this:

Why not include the mobile roboport module (the one for your armor) as well ? It could increase the number of charging stations on that roboport

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bobingabout
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Re: Modules for the Roboport

Post by bobingabout »

I'd probably say you should let the values on the module detemine the amount these things are affected, and simply stick with speed = charge speed, effectivity = well, same, consumes less power, and productivity = increases the zone area range.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
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