Logistics in vehicles.

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Dumbgenius
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Logistics in vehicles.

Post by Dumbgenius » Tue Jun 09, 2015 4:48 pm

My suggestion is allowing cars and trains to be upgraded into a logistics system compatible version. It could be toggled from active provider to receiver, and it would greatly simplify loading/unloading of trains at stations, and would also allow cars to be a viable form of bulk item transport without too much manual item transfer.

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jockeril
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Re: Logistics in vehicles.

Post by jockeril » Tue Jun 09, 2015 8:18 pm

+1 :idea:

I was thinking of the same thing - when the tanks got changed so that if you made a loading station for a tank, the way they were when introduced - it would fill only the usage slots. After a version change - it would fill up the tanks cargo hold completely.

So my idea is that you let us set the tank holding area to accept certain items in certain cargo hold slots (for eg. - I would set one slot for shells, one for magazines and another one or two for fuel and leave the rest for carrying stuff (any unset slot will not accept item inserted by machines, but you can still have those unset slots, and only them get their items extracted by inserters).

This way I don't make the whole factory keep producing the products used by the tank only...
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Goldern
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Re: Logistics in vehicles.

Post by Goldern » Wed Jun 10, 2015 8:10 pm

That's quite hard to do, unless you find a (uber fast) way of removing items from them

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Re: Logistics in vehicles.

Post by jorgenRe » Mon Jun 15, 2015 10:18 am

This all should be possible using the current lua interface(if thats the name :) )
So for the devs it probably is super duper easy!
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