Airships

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Projekt_13
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Airships

Post by Projekt_13 » Thu Jun 04, 2015 5:09 pm

Airships
warning! German
Trains are boring?
the Water blocks your Way?
Try to fly!

I think of 2 types a 3 Airships. And an extra one...

Fuelpowered mk1: small cargo, small range
..... mk2a: small cargo, big range
..... mk2b: big cargo, small range
Energypowered. Mk1,2a/b
The '13' evry fuel' big cargo, big range
Even small range is bigger as robot range

A airbase 4x7 only place to un/loade and autofly
A smart airbase, un/loade whit robots

All can be build after the train
sma

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ssilk
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Re: Airships

Post by ssilk » Fri Jun 05, 2015 6:12 am

Is there something missing?

And I've found similars:

https://forums.factorio.com/forum/sea ... ds=airship* search for airship*
https://forums.factorio.com/forum/vie ... =33&t=8838 [Request] Zeppelins! in Mods
https://forums.factorio.com/forum/vie ... f=6&t=2702 Airplanes
https://forums.factorio.com/forum/vie ... f=6&t=7750 Flying buildings


EDIT: https://forums.factorio.com/forum/vie ... 80&t=17734 New types of vehicles (train, tank, car...)
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Projekt_13
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Re: Airships

Post by Projekt_13 » Fri Jun 05, 2015 12:30 pm

Smartphone...this litle pice grabage...

So...
the zeppelin was a modrequest, and i think it should be regular in the game.
the plane-thing was kinda a list.
And flying buildings are great, but not the same...
i think of a trainlike cargolifter who dont need rails and fly higher than the robots.
maby worms and splitter or flying ones can bring it down
somethink for the late game, it is freemoving(unlike trains) but slower and expensiv

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