Search found 18 matches: airship
Searched query: airship
- Fri Sep 15, 2023 6:31 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 83373
Re: Friday Facts #376 - Research and Technology
... In short, the video discovers the usage of airships for a large amount of cargo. https://en.wikipedia.org/wiki/Airship Also, an airship need to grab a counterweight to unload the cargo, because it can't deflate its gas chambers very fast. It could be water or ...
- Fri Sep 15, 2023 4:20 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 83373
Re: Friday Facts #376 - Research and Technology
... In short, the video discovers the usage of airships for a large amount of cargo. https://en.wikipedia.org/wiki/Airship Also, an airship need to grab a counterweight to unload the cargo, because it can't deflate its gas chambers very fast. It could be water or ...
- Sun Jun 17, 2018 6:07 pm
- Forum: Mods
- Topic: [0.16] Dirigible (basically airships...)
- Replies: 0
- Views: 1051
[0.16] Dirigible (basically airships...)
https://mods-data.factorio.com/assets/c8ea5d213a28e051aef411fd15b5305f45eda4e8.png [Mod portal link] Description A mod that adds some sort of airships into the game. Based on the Aircraft mod, but hopefully more realistic. The premise of the mod is that you can now use a small airship to move ...
- Thu Apr 13, 2017 1:42 pm
- Forum: Ideas and Suggestions
- Topic: Cargo Airships?
- Replies: 12
- Views: 6681
Re: Cargo Airships?
Ok, that is also a problem with "realism clash": An airship cannot fly so fast as the trains currently do. Think of it graphically: Something big, that is flying over the bots with 5-10 times more speed... Well, I don't know, how that will come ...
- Sat Apr 08, 2017 5:28 pm
- Forum: Ideas and Suggestions
- Topic: Cargo Airships?
- Replies: 12
- Views: 6681
Re: Cargo Airships?
... and would be something like 4x4. Similar to trains loading/unloading would be done using adjacent inserters. 2. This should be a dropship, not airship, that utilizes turbines with a vertical landing capability. It should be really fast or otherwise it is inferior to trains in all possible ways. ...
- Sat Apr 08, 2017 12:58 pm
- Forum: Ideas and Suggestions
- Topic: Cargo Airships?
- Replies: 12
- Views: 6681
Re: Cargo Airships?
Ok, that is also a problem with "realism clash": An airship cannot fly so fast as the trains currently do. Think of it graphically: Something big, that is flying over the bots with 5-10 times more speed... Well, I don't know, how that will come ...
- Sat Apr 08, 2017 12:32 pm
- Forum: Ideas and Suggestions
- Topic: Cargo Airships?
- Replies: 12
- Views: 6681
Re: Cargo Airships?
Ok, that is also a problem with "realism clash": An airship cannot fly so fast as the trains currently do. Think of it graphically: Something big, that is flying over the bots with 5-10 times more speed... Well, I don't know, how that will come ...
- Sat Apr 08, 2017 9:39 am
- Forum: Ideas and Suggestions
- Topic: Cargo Airships?
- Replies: 12
- Views: 6681
Re: Cargo Airships?
The problem with airships is their size (halfway realistic would be the size of 4-6 wagons in length and one wagon in width) and the fixed view from above. That results in blocked sight to the things below the airship. I don't say ...
- Tue Sep 13, 2016 6:44 pm
- Forum: Ideas and Suggestions
- Topic: Airships
- Replies: 2
- Views: 2511
Airships
... be offset by making them slow (plus that would be realistic: trains are quick, zeppelins not so much), and maybe the docking procedures at the airship landing pad/base/thingy would also be time-consuming, so it would be preferable to have hub-outposts fed by multiple trains from other outposts ...
- Mon Sep 12, 2016 8:44 pm
- Forum: Modding help
- Topic: drawing and writing
- Replies: 11
- Views: 6048
Re: drawing and writing
... rendered wires though: they are saggy, which wouldn't look good for a ropeway conveyor. An alternate to ropeway conveyor would be a dirigible (airship) which would get loaded like a train, then slowly fly to destination, get unloaded, etc. Benefit is that it wouldn't need tracks, disadvantage ...
- Thu Aug 25, 2016 4:28 pm
- Forum: Modding discussion
- Topic: AirForce mod
- Replies: 3
- Views: 1857
Re: AirForce mod
... target * Landing pads could be reskinned chests containing liquid fuel and ammo Transports : * Like a huge logistics robot, looks a bit like an airship (blimp) * Slow, weak, only basic gun for defence (as seen here ) * Vertical take off and landing * Would require special refuelling/loading ...
- Sun Oct 04, 2015 7:23 pm
- Forum: News
- Topic: Friday Facts #106 - Brain satisfaction tool
- Replies: 41
- Views: 44528
Re: Friday Facts #106 - Brain satisfaction tool
... but it gets the ammo from the logistic system by itself. 4)Electric fence that damages bitters that touches itself. Weaker then walls. 5)Battle Airship that does not take damage from melee bitters, but takes damages form worms and long-range bitters 6)Bitter Scanner that emits a wire signal ...
- Fri Jun 05, 2015 6:12 am
- Forum: Ideas and Suggestions
- Topic: Airships
- Replies: 2
- Views: 2598
Re: Airships
Is there something missing? And I've found similars: https://forums.factorio.com/forum/search.php?keywords=airship* search for airship* https://forums.factorio.com/forum/viewtopic.php?f=33&t=8838 [Request] Zeppelins! in Mods https://forums.factorio.com/forum/viewtopic.php?f=6&t=2702 ...
- Sat Apr 04, 2015 10:16 am
- Forum: News
- Topic: Friday Facts #80 - Crazy start
- Replies: 49
- Views: 41229
Re: Friday Facts #80 - Crazy start
... complicated:)) My thought is so: if you can handle large objects flying through the air, you might be able to repeat that for some Zeppelin-like airship. Or big structures on ground/water, like big ships, oil-platforms, fortress...
- Thu Mar 12, 2015 3:48 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Zeppelins!
- Replies: 13
- Views: 11792
Re: [Request] Zeppelins!
... only imagine how much they would have advanced by the time the human race has expanded into space. http://phys.org/news/2013-01-high-tech-cargo-airship-built-california.html
- Thu Mar 12, 2015 2:41 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Zeppelins!
- Replies: 13
- Views: 11792
Re: [Request] Zeppelins!
... these would be enormous and hard to build at first, being that anything later then the first tier would take steel, and lots of it. As for the airships themselves, i see there being 4 tiers of them: Tier one: Very basic, only 2 cargo slots (plus one for it's own fuel), mostly useful for that ...
- Wed Mar 05, 2014 8:08 pm
- Forum: Ideas and Suggestions
- Topic: Autoplacing of blueprints
- Replies: 4
- Views: 3829
Re: Autoplacing of blueprints
Yeah, an airship is most definitely a possibility! Although it may be a bit view-obstructing.
To edit:
Yep, I had exactly this in mind. I believe I had it posted in another thread though...
To edit:
Yep, I had exactly this in mind. I believe I had it posted in another thread though...
- Tue Mar 04, 2014 4:35 pm
- Forum: Ideas and Suggestions
- Topic: Autoplacing of blueprints
- Replies: 4
- Views: 3829
Re: Autoplacing of blueprints
Currently I thought more for airships... https://www.google.de/search?q=airship&tbm=isch --------------------------------------- EDIT: There is a third case: When the object, which should be built is a kind of transport medium. Let's ...