Search found 21 matches: airship

Searched query: +airship

by BraveCaperCat
Thu Jan 23, 2025 11:18 am
Forum: Ideas and Requests For Mods
Topic: [Idea] could settling a Gas Giant planet work?
Replies: 5
Views: 838

Re: [Idea] could settling a Gas Giant planet work?

... On the rewards: Integrate one of the mods that add a air scrubber building to remove pollution/spores from the air... some vehicles like the Airship and Aircrafts... maybe a Advanced Centrifuge that allows to process Helium into Helium-3 and uranium recipes with +50 base productivity... plasma ...
by Ironmonk
Thu Jan 16, 2025 2:57 am
Forum: Ideas and Requests For Mods
Topic: [Idea] could settling a Gas Giant planet work?
Replies: 5
Views: 838

Re: [Idea] could settling a Gas Giant planet work?

... in this case platforms lifted by balloons.

- Like in Maraxsis, transportation use the "Spidetron Patrols" mod with a new vehicle (no trains), the Airship (and there is even a airship model from Industrial Revolution 3.. that perhaps could be used if the author is ok with it)

- On the matter of ...
by Drury
Fri Sep 15, 2023 6:31 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 109793

Re: Friday Facts #376 - Research and Technology

... ideas on the air cargo transportation in the real world:
https://www.youtube.com/watch?v=ZjBgEkbnX2I
In short, the video discovers the usage of airships for a large amount of cargo. https://en.wikipedia.org/wiki/Airship
Also, an airship need to grab a counterweight to unload the cargo, because it ...
by En-ymmarra
Fri Sep 15, 2023 4:20 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 109793

Re: Friday Facts #376 - Research and Technology

... ideas on the air cargo transportation in the real world:
https://www.youtube.com/watch?v=ZjBgEkbnX2I
In short, the video discovers the usage of airships for a large amount of cargo. https://en.wikipedia.org/wiki/Airship
Also, an airship need to grab a counterweight to unload the cargo, because it ...
by Lithium941
Mon Feb 07, 2022 10:03 pm
Forum: Ideas and Requests For Mods
Topic: Automatic Cargo Zeppelins
Replies: 1
Views: 1378

Automatic Cargo Zeppelins

Idea: an airship/blimp/zeppelin that can be given stations for safe automatable cargo transport over water, cliffs and hostile forces.

How it may work: I don't know how to code, so I'll list a few methods that may work.
1. Stations (mooring mast) if you tell an airship to go from station A to ...
by SPolygon
Sun Jun 17, 2018 6:07 pm
Forum: Mods
Topic: [0.16] Dirigible (basically airships...)
Replies: 0
Views: 1189

[0.16] Dirigible (basically airships...)

... mods-data.factorio.com/assets/c8ea5d213a28e051aef411fd15b5305f45eda4e8.png

[Mod portal link]

Description
A mod that adds some sort of airships into the game. Based on the Aircraft mod, but hopefully more realistic.
The premise of the mod is that you can now use a small airship to move ...
by Aeternus
Thu Apr 13, 2017 1:42 pm
Forum: Ideas and Suggestions
Topic: Cargo Airships?
Replies: 12
Views: 7408

Re: Cargo Airships?

Ok, that is also a problem with "realism clash": An airship cannot fly so fast as the trains currently do.

Think of it graphically: Something big, that is flying over the bots with 5-10 times more speed...

Well, I don't know, how that will come out in the end. My critics is perhaps just, cause this ...
by Engimage
Sat Apr 08, 2017 5:28 pm
Forum: Ideas and Suggestions
Topic: Cargo Airships?
Replies: 12
Views: 7408

Re: Cargo Airships?

... and would be something like 4x4. Similar to trains loading/unloading would be done using adjacent inserters.
2. This should be a dropship, not airship, that utilizes turbines with a vertical landing capability. It should be really fast or otherwise it is inferior to trains in all possible ways.
3 ...
by redlabel
Sat Apr 08, 2017 12:58 pm
Forum: Ideas and Suggestions
Topic: Cargo Airships?
Replies: 12
Views: 7408

Re: Cargo Airships?

Ok, that is also a problem with "realism clash": An airship cannot fly so fast as the trains currently do.

Think of it graphically: Something big, that is flying over the bots with 5-10 times more speed...

Well, I don't know, how that will come out in the end. My critics is perhaps just, cause this ...
by ssilk
Sat Apr 08, 2017 12:32 pm
Forum: Ideas and Suggestions
Topic: Cargo Airships?
Replies: 12
Views: 7408

Re: Cargo Airships?

Ok, that is also a problem with "realism clash": An airship cannot fly so fast as the trains currently do.

Think of it graphically: Something big, that is flying over the bots with 5-10 times more speed...

Well, I don't know, how that will come out in the end. My critics is perhaps just, cause this ...
by ssilk
Sat Apr 08, 2017 9:39 am
Forum: Ideas and Suggestions
Topic: Cargo Airships?
Replies: 12
Views: 7408

Re: Cargo Airships?

The problem with airships is their size (halfway realistic would be the size of 4-6 wagons in length and one wagon in width) and the fixed view from above. That results in blocked sight to the things below the airship.

I don't say that it must be THAT big, but how would smaller airships look? Some ...
by Almalexia
Tue Sep 13, 2016 6:44 pm
Forum: Ideas and Suggestions
Topic: Airships
Replies: 2
Views: 3361

Airships

... be offset by making them slow (plus that would be realistic: trains are quick, zeppelins not so much), and maybe the docking procedures at the airship landing pad/base/thingy would also be time-consuming, so it would be preferable to have hub-outposts fed by multiple trains from other outposts ...
by aubergine18
Mon Sep 12, 2016 8:44 pm
Forum: Modding help
Topic: drawing and writing
Replies: 11
Views: 6530

Re: drawing and writing

... rendered wires though: they are saggy, which wouldn't look good for a ropeway conveyor. An alternate to ropeway conveyor would be a dirigible (airship) which would get loaded like a train, then slowly fly to destination, get unloaded, etc. Benefit is that it wouldn't need tracks, disadvantage is ...
by aubergine18
Thu Aug 25, 2016 4:28 pm
Forum: Modding discussion
Topic: AirForce mod
Replies: 3
Views: 2047

Re: AirForce mod

... target
* Landing pads could be reskinned chests containing liquid fuel and ammo

Transports :

* Like a huge logistics robot, looks a bit like an airship (blimp)
* Slow, weak, only basic gun for defence (as seen here )
* Vertical take off and landing
* Would require special refuelling/loading ...
by RedstoneMandu
Sun Oct 04, 2015 7:23 pm
Forum: News
Topic: Friday Facts #106 - Brain satisfaction tool
Replies: 41
Views: 46596

Re: Friday Facts #106 - Brain satisfaction tool

... but it gets the ammo from the logistic system by itself.
4)Electric fence that damages bitters that touches itself. Weaker then walls.
5)Battle Airship that does not take damage from melee bitters, but takes damages form worms and long-range bitters
6)Bitter Scanner that emits a wire signal if ...
by ssilk
Fri Jun 05, 2015 6:12 am
Forum: Ideas and Suggestions
Topic: Airships
Replies: 2
Views: 2847

Re: Airships

Is there something missing?

And I've found similars:

https://forums.factorio.com/forum/search.php?keywords=airship* search for airship*
https://forums.factorio.com/forum/viewtopic.php?f=33&t=8838 [Request] Zeppelins! in Mods
https://forums.factorio.com/forum/viewtopic.php?f=6&t=2702 Airplanes
https ...
by ssilk
Sat Apr 04, 2015 10:16 am
Forum: News
Topic: Friday Facts #80 - Crazy start
Replies: 49
Views: 44173

Re: Friday Facts #80 - Crazy start

... into it, this relatively simple thing is getting more and more complicated:))
My thought is so: if you can handle large objects flying through the air, you might be able to repeat that for some Zeppelin-like airship. Or big structures on ground/water, like big ships, oil-platforms, fortress...
by GlassDeviant
Thu Mar 12, 2015 3:48 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Zeppelins!
Replies: 13
Views: 12428

Re: [Request] Zeppelins!

... lighter-than-air vessels is a lot higher these days than it was in the Zeppelin era, and they are quite a bit faster. Once can only imagine how much they would have advanced by the time the human race has expanded into space.

http://phys.org/news/2013-01-high-tech-cargo-airship-built-california.html
by bs1110101
Thu Mar 12, 2015 2:41 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Zeppelins!
Replies: 13
Views: 12428

Re: [Request] Zeppelins!

... these would be enormous and hard to build at first, being that anything later then the first tier would take steel, and lots of it. As for the airships themselves, i see there being 4 tiers of them:
Tier one: Very basic, only 2 cargo slots (plus one for it's own fuel), mostly useful for that one ...
by Sir Nick
Wed Mar 05, 2014 8:08 pm
Forum: Ideas and Suggestions
Topic: Autoplacing of blueprints
Replies: 4
Views: 4425

Re: Autoplacing of blueprints

Yeah, an airship is most definitely a possibility! Although it may be a bit view-obstructing.

To edit:
Yep, I had exactly this in mind. I believe I had it posted in another thread though...

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