Please, keep the UI open when bots place an entity over a ghost

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Sworn
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Please, keep the UI open when bots place an entity over a ghost

Post by Sworn »

TL;DR
Please, keep the UI open when bots place an entity over a ghost

What?
Now that space age allows one to select a ghost and edit its value, like recipe, filter, etc.
It is supper annoying when you are selecting recipe and setting the logic, and the bot place the entity, it closes the window and loses the data you were editing.
Why?
Because it would make working with ghost in blueprint better
Emily-B
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Re: Please, keep the UI open when bots place an entity over a ghost

Post by Emily-B »

+1

This is especially frustrating when connecting to a high-latency server, since opening the entity to edit it can be delayed, and getting hit with the delay twice feels pretty rough.
OrchidAlloy
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Re: Please, keep the UI open when bots place an entity over a ghost

Post by OrchidAlloy »

This is bad enough that I'd consider it a bug. It's very common to ghost-place an entity, try to set the recipe or filters, and it arrives shortly after and you lose the changes you were about to make. Kind of defeats the purpose of being able to edit ghost entities in the first place.
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Stringweasel
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Re: Please, keep the UI open when bots place an entity over a ghost

Post by Stringweasel »

For the moment you could use this mod
https://mods.factorio.com/mod/ghosts-do ... rom=search
Alt-F4 Author | Factorio Modder
My Mods: Hall of Fame | Better Victory Screen | Fluidic Power | Biter Power | Space Spidertron | Spidertron Dock | Weasel's Demolition Derby
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