Saving space is huge on platforms. And sometimes on Aquilo.BraveCaperCat wrote: ↑Tue Dec 03, 2024 11:49 pmBut it should have better productivity, otherwise quality is just a resource and ups saver. (and maybe useful when lining up ratios between different recipes)kitters wrote: ↑Tue Dec 03, 2024 10:52 pm
That's the whole point, no?
Quality production machines (assemblers, plants, chambers...) and ALSO ENERGY production units like solar, ....., nuclear - just have higher SPEED, which means, it's more SPACE efficient, but it does NOT give PRODUCTIVITY bonus.
So you literally always can "build more", that's was the idea.
So, it's perfectly in line with other things, in line with the whole picture.
More Exciting Quality Effects (pls)
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Re: More Exciting Quality Effects (pls)
Re: More Exciting Quality Effects (pls)
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Re: More Exciting Quality Effects (pls)
No it's not, because otherwise why use quality? (except in megabases) That's the biggest issue with no additional productivity (for input->output machines like assemblers and nuclear reactors) with quality.PureTilt wrote: ↑Wed Dec 04, 2024 2:36 amyes its exactly what quality are forBraveCaperCat wrote: ↑Tue Dec 03, 2024 11:49 pmBut it should have better productivity, otherwise quality is just a resource and ups saver. (and maybe useful when lining up ratios between different recipes)kitters wrote: ↑Tue Dec 03, 2024 10:52 pmThat's the whole point, no?
Quality production machines (assemblers, plants, chambers...) and ALSO ENERGY production units like solar, ....., nuclear - just have higher SPEED, which means, it's more SPACE efficient, but it does NOT give PRODUCTIVITY bonus.
So you literally always can "build more", that's was the idea.
So, it's perfectly in line with other things, in line with the whole picture.
Creator of multiple mods, including Quality Assurance - My most popular one. Expect multiple modding-related questions, answers and other posts.