Slight reduction of rocket launch animation time
Moderator: ickputzdirwech
Re: Slight reduction of rocket launch animation time
TBH, I'm not in favour of arbitrarily aligning launch animation to allow precise 1kspm, but rather removing the unnecessary mandatory pause time between launches : one should be able to start the construction of the next rocket as soon as the previous has been launched.
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[1.1.x] Length of rocket launch sequence
Not really a bug as nothing is really broken, BUT it still doesnt feel right.
You cannot launch 1 rocket per minute from one rocket pad by a tiny margin.
With 2 pods one gets to produce around 195 rocket parts per minute, which is just sooo tiny far away from real 2 rockets per minute.
Would it be possible to shorten the rocket launch animation by a few milliseconds, to get to like 202 rocket parts, or 1 rocket per minute per pod?
You cannot launch 1 rocket per minute from one rocket pad by a tiny margin.
With 2 pods one gets to produce around 195 rocket parts per minute, which is just sooo tiny far away from real 2 rockets per minute.
Would it be possible to shorten the rocket launch animation by a few milliseconds, to get to like 202 rocket parts, or 1 rocket per minute per pod?
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Re: [1.1.x] Length of rocket launch sequence
i would also like thissomeone1337 wrote: ↑Fri Feb 05, 2021 2:24 am Would it be possible to shorten the rocket launch animation by a few milliseconds, to get to like 202 rocket parts, or 1 rocket per minute per pod?
Re: [1.1.x] Length of rocket launch sequence
I'm sure there has been at least one thread about this somewhere, but this is one of those rare cases I can't get my hands on it XD.
I'll be moving this to Ideas and Suggestions for now, maybe one day I'll find the right search to merge both.
[Koub] Moved to Ideas and suggestions.
I'll be moving this to Ideas and Suggestions for now, maybe one day I'll find the right search to merge both.
[Koub] Moved to Ideas and suggestions.
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Re: [1.1.x] Length of rocket launch sequence
It's in Balancing: 68841
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Re: Slight reduction of rocket launch animation time
D'oh thanks ickputzdirwech
[Koub] Merged into older thread with same suggestion.
On a second thought, this is not really a balancing issue. Moving the whole thread into Ideas and suggestions.
[Koub] Merged into older thread with same suggestion.
On a second thought, this is not really a balancing issue. Moving the whole thread into Ideas and suggestions.
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Re: Slight reduction of rocket launch animation time
The things people will nit pick about….
Are there modifiable values for animation play time that a mod could deal with? (I seem to think there is, but I could be wrong.) I’m perfectly fine with it the way it is and don’t see the need for this to be in vanilla, though I guess in the end it wouldn’t really make a difference to me one way or the other.
Are there modifiable values for animation play time that a mod could deal with? (I seem to think there is, but I could be wrong.) I’m perfectly fine with it the way it is and don’t see the need for this to be in vanilla, though I guess in the end it wouldn’t really make a difference to me one way or the other.
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Re: Slight reduction of rocket launch animation time
I feel like the rocket silo just needs a rework in general:
The irritating timings (This topic)
The strange power consumption (93176, 78854)
The inability to insert more than one inserter hand of fish at a time (78854)
The irritating timings (This topic)
The strange power consumption (93176, 78854)
The inability to insert more than one inserter hand of fish at a time (78854)
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Re: Slight reduction of rocket launch animation time
it is an odd entity type that could use some standardisation, yep. it would fix some behavioural issues while making the code more maintainable.NotRexButCaesar wrote: ↑Mon Dec 06, 2021 8:47 pm I feel like the rocket silo just needs a rework in general