[Suggestion] World setting - damage multipliers

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irbork
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[Suggestion] World setting - damage multipliers

Post by irbork »

TL;DR
I would really like to be able to set different damage multipliers (biter-player, player-biter, biter-buildings). The player-biter setting numerical or dependent on player count (*players, *players/2, etc.)
Why ?
In multiplayer games clearing biters is way to easy in comparison to base defense. With random people joining your games, even cranked up deathworlds, you always end up with many players going out to kill off all the alien thread and the game becomes a bit boring on the base defense side.
Would be great to have it with upcoming DLC.

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ssilk
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Re: [Suggestion] World setting - damage multipliers

Post by ssilk »

I think this is a good idea for a mod, because it’s too special. There is of course more, because for that we need to have this modable.

@irbork: So you can decide where I should move this to, “modding interface requests” (therefore it needs a lot more technical details, but would enable you to write a second thread for mod requests ) or “ideas and requests for mods” (but this cannot be implemented, because this misses the technical prerequisites . :)
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irbork
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Re: [Suggestion] World setting - damage multipliers

Post by irbork »

ssilk wrote:
Sat Jul 24, 2021 3:32 am
I think this is a good idea for a mod, because it’s too special. There is of course more, because for that we need to have this modable.

@irbork: So you can decide where I should move this to, “modding interface requests” (therefore it needs a lot more technical details, but would enable you to write a second thread for mod requests ) or “ideas and requests for mods” (but this cannot be implemented, because this misses the technical prerequisites . :)
For me it will not work as a mod, since I would use it in open mp game, and most people join only vanilla games, so in this case I can just play single player.
Transfer it where you think is best, i do not have enough knowledge to make it more technical.

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