Hence, I suggest to allow such interactions with the user interface. Examples include:
- - Opening or closing your inventory
- Opening or closing the 'strategic' mapmode
- Scrolling around in the 'strategic' mapmode
- Opening recipe sorting tabs in your inventory
- - Queuing up crafting jobs
- Moving items between inventory, hotbars and the equipment bar
- "where to put my power plant"
"how do I lay out my rail network"
"what assembler ratios do I need for product X"
"where can I get more iron"
"from what direction do I tackle those nasty, eighty-something spawners"