Train to train loading --> bigger chests (1x2)

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Wackerstamfer
Long Handed Inserter
Long Handed Inserter
Posts: 83
Joined: Sat Oct 22, 2016 9:38 pm
Contact:

Train to train loading --> bigger chests (1x2)

Post by Wackerstamfer »

I did a quick search but could not find a related topic, though I think there probably is one, but anyways...

Due to te fact that rail-tracks can only be placed in 2 space intervals, ( i.e. straight tracks can never overlap), the distance between tracks is always an even amount.
A chest buffer however you make one is always uneven. Inserter --> chest --> inserter (3), Inserter --> chest --> inserter--> chest --> inserter (5).

Making a train to train buffer is therefore not quite possible without some "unintended" stuff.

placing two perpendicular tracks between the two trains, add a wagon, and inserters works.
T->W W W -> T
T->W W W -> T
T->W W W -> T

This also works with cars, and is more space efficient.

The downside is that this can not be blueprinted, and cars and wagons cannot be connected to the circuit network.
Manual placing of cars and wagons is tedious work. And i believe there should be some intended solution.

for now, the best one is to unload in provider chest, and load with requester chests, place a bunch of robot ports around it and just let 1000 logistic robots do the job.
All other solutions: belts / longarmed inserters etc, will not be as efficient as chest to chest, due to stack bonuses .
With the current bots vs belts discussion going on I believe this is one of the areas where the bot solution is currently the only viable one.

I would love that a track could be placed 3 spaces from another track. or that there be something like a MEGA chest, that is 2 spaces wide so inserter - megachest - insterter works.

Love to hear (your/devs) opinions. :)
Last edited by Wackerstamfer on Tue Jan 16, 2018 11:29 am, edited 2 times in total.
User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2638
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: Train to train loading.

Post by steinio »

You can try the Miniloader mod. Both unloader and loader should fit in the 2 tiles.

Or you separate the tracks 8 tiles and use the warehouses mod.

Vanilla style would be track inserter Box inserter Box inserter track.
Image

Transport Belt Repair Man

View unread Posts
Wackerstamfer
Long Handed Inserter
Long Handed Inserter
Posts: 83
Joined: Sat Oct 22, 2016 9:38 pm
Contact:

Re: Train to train loading.

Post by Wackerstamfer »

I play vanilla, and I believe it should be possible in vanilla.

Track, inserter, box inserter box inserter track is uneven so no, that wont fit.

as stated in OP spacing between tracks is always an even amount. any solution with stack insterters and chest is uneven..
User avatar
darkfrei
Smart Inserter
Smart Inserter
Posts: 2905
Joined: Thu Nov 20, 2014 11:11 pm
Contact:

Re: Train to train loading.

Post by darkfrei »

Two land handed inserters.
wwiiww
Wackerstamfer
Long Handed Inserter
Long Handed Inserter
Posts: 83
Joined: Sat Oct 22, 2016 9:38 pm
Contact:

Re: Train to train loading.

Post by Wackerstamfer »

Thank you.

While true, this is far from optimal:
inserter stats
A long handed inserter with capacity bonus 7, can move 3 items per second (chest to chest)
A stack inserter with capacity bonus 7 can move 12 items per second (chest to chest)
your design has 2 long arms, so make it 6 items per second.

This would still be half as efficient and stack inserter --> car --> stack inserter would be as space efficient.

My point is not that it cannot be done, it can be.

My point is the most optimal solution is not the most desired one. (cars or bots)
User avatar
darkfrei
Smart Inserter
Smart Inserter
Posts: 2905
Joined: Thu Nov 20, 2014 11:11 pm
Contact:

Re: Train to train loading.

Post by darkfrei »

So the easiest solution is one chest 2x6 (or three 2x2 chests), that can be placed between them. It can have the same item slots amount as cargo wagon for good game performance.

It can be added as mod, why not.
Wackerstamfer
Long Handed Inserter
Long Handed Inserter
Posts: 83
Joined: Sat Oct 22, 2016 9:38 pm
Contact:

Re: Train to train loading.

Post by Wackerstamfer »

darkfrei wrote:It can be added as mod, why not.
That, or vanilla implemented, a 1x2 chest (as suggested in the OP) would provide good solutions for factory recepis that require 2 inserters to feed it to keep up with the factory speed etc..
I can see a lot of used for even instead of uneven spacing options! :P
Zavian
Smart Inserter
Smart Inserter
Posts: 1649
Joined: Thu Mar 02, 2017 2:57 am
Contact:

Re: Train to train loading --> bigger chests (1x2)

Post by Zavian »

See viewtopic.php?f=18&t=53839#p315971 and viewtopic.php?f=6&t=53858 . Also there are mods that add 4x4 and 6x6 storage warehouses.
Wackerstamfer
Long Handed Inserter
Long Handed Inserter
Posts: 83
Joined: Sat Oct 22, 2016 9:38 pm
Contact:

Re: Train to train loading --> bigger chests (1x2)

Post by Wackerstamfer »



yes, I've stated these solutions in the OP and why I do not like them.
Zavian wrote:Also there are mods that add 4x4 and 6x6 storage warehouses.
As with the above, I do not want a warehouse. I simply would love to have a 1x2 chest, with circuit connections like the normal ones, which I truly believe vanilla lacks.
It should not store a massive amount, it should a balanced addition.
1x3 or any other uneven combo can be done with chest-inserter-chest so that would not be so relevant.
Engimage
Smart Inserter
Smart Inserter
Posts: 1069
Joined: Wed Jun 29, 2016 10:02 am
Contact:

Re: Train to train loading --> bigger chests (1x2)

Post by Engimage »

I would personally prefer some storage building 2x3. This would really help balancing load/unload stations as well as help different uneven transitions.
Wackerstamfer
Long Handed Inserter
Long Handed Inserter
Posts: 83
Joined: Sat Oct 22, 2016 9:38 pm
Contact:

Re: Train to train loading --> bigger chests (1x2)

Post by Wackerstamfer »

PacifyerGrey wrote:I would personally prefer some storage building 2x3. This would really help balancing load/unload stations as well as help different uneven transitions.
2x3 could be done with three times 1x2 chests or two times 1x2 with inserters in between. neither would limit the throughput. Balancing could be done with circuitry.

I'd say a 1x2 chest would be more versatile for general use.
quyxkh
Smart Inserter
Smart Inserter
Posts: 1031
Joined: Sun May 08, 2016 9:01 am
Contact:

Re: Train to train loading --> bigger chests (1x2)

Post by quyxkh »

You can do it with diagonal tracks.
Wackerstamfer
Long Handed Inserter
Long Handed Inserter
Posts: 83
Joined: Sat Oct 22, 2016 9:38 pm
Contact:

Re: Train to train loading --> bigger chests (1x2)

Post by Wackerstamfer »

quyxkh wrote:You can do it with diagonal tracks.
? ? not for a train with say 6 wagons
quyxkh
Smart Inserter
Smart Inserter
Posts: 1031
Joined: Sun May 08, 2016 9:01 am
Contact:

Re: Train to train loading --> bigger chests (1x2)

Post by quyxkh »

snap@T55984=3370x3438-7.44921875-74.48046875,z2.jpg
snap@T55984=3370x3438-7.44921875-74.48046875,z2.jpg (697.43 KiB) Viewed 5609 times
User avatar
Lubricus
Filter Inserter
Filter Inserter
Posts: 298
Joined: Sun Jun 04, 2017 12:13 pm
Contact:

Re: Train to train loading --> bigger chests (1x2)

Post by Lubricus »

The diagonal tracks is beautiful. How could I not come up with that idea. Now I have to build a megabase without neither bots and belts so Kovarex have to nerf inserters to.
Wackerstamfer
Long Handed Inserter
Long Handed Inserter
Posts: 83
Joined: Sat Oct 22, 2016 9:38 pm
Contact:

Re: Train to train loading --> bigger chests (1x2)

Post by Wackerstamfer »

quyxkh wrote:
snap@T55984=3370x3438-7.44921875-74.48046875,z2.jpg
although I'm surprised by the beauty of it :o , I'd love a little more throughput :lol:

Imagine the time it would take to transfer an almost full wagon of copper wires :shock:
User avatar
Lubricus
Filter Inserter
Filter Inserter
Posts: 298
Joined: Sun Jun 04, 2017 12:13 pm
Contact:

Re: Train to train loading --> bigger chests (1x2)

Post by Lubricus »

Wackerstamfer wrote:
quyxkh wrote:
snap@T55984=3370x3438-7.44921875-74.48046875,z2.jpg
although I'm surprised by the beauty of it :o , I'd love a little more throughput :lol:

Imagine the time it would take to transfer an almost full wagon of copper wires :shock:
You can fit at least 4 stack inserters between the wagons that is 27.7 * 4 items/s = 110.8 item/s that is quite deasent
TheRaph
Fast Inserter
Fast Inserter
Posts: 232
Joined: Sun Sep 24, 2017 6:31 pm
Contact:

Re: Train to train loading --> bigger chests (1x2)

Post by TheRaph »

I think better than 1x2 chests are longhanded stack inserters.
Because there are more use cases for other situations.
Wackerstamfer
Long Handed Inserter
Long Handed Inserter
Posts: 83
Joined: Sat Oct 22, 2016 9:38 pm
Contact:

Re: Train to train loading --> bigger chests (1x2)

Post by Wackerstamfer »

Sure that would work for me :D
rakou1986
Burner Inserter
Burner Inserter
Posts: 7
Joined: Fri Oct 04, 2019 1:05 pm
Contact:

Re: Train to train loading --> bigger chests (1x2)

Post by rakou1986 »

1x2 chest is really wanted for me too.

i believe cargo to cargo assembling is most effective method for UPS. like below:
20191004211707_1.jpg
20191004211707_1.jpg (1.01 MiB) Viewed 4582 times
i love cargo to cargo like this :)

if 1x2 chest available then it is maybe get better.
now it is 8 beacons to each assembling machine, but 1x2 chest gives more UPS care and more throughput by 10 beacons.

as Mr. Wackerstamfer said, also i'm talking now, things like a above also works with cars.

but cars has many issue. can't be blueprinted, can't be connect to circuit network, manual placing is tedious...

in addition, cars can't be placing to 1xN groove while moving by WASD keys in "sometimes" ( sometimes means skipping my aim when placing. i can't say well... other items like a inserters, chests, are always can be placing to 1xN groove while moving. i guess it issue happen in "sometimes" because cars can placing to small space less than 1xN )

and cars inventory can't be smaller like a chest using red X mark, so cars to be excessive buffer in anytime.
and cars can't be remove by construction robots.....

1x2 chest is wipe out many issues for cargo to cargo (or track to track)
1x2 chest very very wanted.

1x2 chest may have already exists in some MODs, but i hope 1x2 chest to be included in vanilla.

i'm sorry if guys can't understand what i say, it because i've just started learning English.
Post Reply

Return to “Ideas and Suggestions”