TL;DR
QoL on radar and other researchesWhat ?
In short, I would love to have upgradeable sciences, ranging from, but not limited to, reach while building/grabbing, radar range with similiar increased power consumption (10 grids for 10% power increase per upgrade level), speed for running/crafting and train speed (small percentage)Why ?
Why do I want these things? Here is why;Radar upgrade: I want to upgradeable range and increased power consumption as penalty, because I am super lazy, and because pollution does not care, if you can not see a chunk or not. it will move into it, and spawn that chunk, along with w/e the computer decides should be in there... Because, who wants to sit and randomly shootin his/hers artilleries, just to locate enemies? or run around the shroud, to figure out how far out the pollution is reaching..
reach and all speeds etc, is because you can only do so much with a tiny area of reach, that it gets annoyingly depressed, to try and put a building somewhere on your screen, only to find out, you actually have to stand right next to the location, of where you want to place the building. Crafting and running speed, are simply for the convinience. And because you can only fit so many exos in an armor
As someone using a hefty amount of mods, I do know that these features (most of them) are in different mods, but not all of them are maintained. Which means, they will soon be obsolete (2.0).