The Hydra Dilemma - A Coop Factorio Playthrough!

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Infectum13
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Infectum13 »

Episode #56 - Under Siege

http://youtu.be/UxVZrrMeAIk

Enjoy!

ible
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by ible »

Infectum, you're getting better at combat.
I suggest you load up your savegame and just practice combat.
Place the distractors almost on top of the biter bases.
The shotgun without piercing rounds is ineffective against large biters.
The shotgun is very effective against the biter spawners.
Also I agree that its odd how nobody has specifically focused on upgrading the armor.

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by JoshLittle »

I know why
the armor is still crap
:
Because everybody is obsessed with putting the artifacts into labs in form of SP4 (for such a useless* crap as rocket shooting speed) instead of collecting then making a good power armor mk2 with multiple exosceletons out of it
;) Simple as that. :mrgreen:
If your belt feels too long, your wall is just too short :mrgreen:

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DerivePi
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by DerivePi »

ible wrote:Also I agree that its odd how nobody has specifically focused on upgrading the armor.

This is especially true since he has the necessary armor already in inventory. You know, the kind of armor that makes you impervious to poison damage, lets you take considerable damage from worms (something like 8 hits from the large worms), and already has the upgrade necessary to outrun the fastest biters! Did I mention that it has 4 wheels?

Infectum13
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Infectum13 »

ible wrote:Infectum, you're getting better at combat.
I suggest you load up your savegame and just practice combat.
Place the distractors almost on top of the biter bases.
The shotgun without piercing rounds is ineffective against large biters.
The shotgun is very effective against the biter spawners.
Also I agree that its odd how nobody has specifically focused on upgrading the armor.
I was also thinking of using the car and doing drive-bys with capules and dropping them off at the base as I drive by.

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Infectum13 »

DerivePi wrote:
ible wrote:Also I agree that its odd how nobody has specifically focused on upgrading the armor.

This is especially true since he has the necessary armor already in inventory. You know, the kind of armor that makes you impervious to poison damage, lets you take considerable damage from worms (something like 8 hits from the large worms), and already has the upgrade necessary to outrun the fastest biters! Did I mention that it has 4 wheels?
HAHAHHAHAHA! Nice.

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by sbroadbent »

ible wrote:Also I agree that its odd how nobody has specifically focused on upgrading the armor.
Given that everyone only gets to play 20 minutes of roughly every 100 minutes (1 hour and 40 minutes) worth of game play, no one wants to spend their limited time on the "boring things", feeling like they'd be unproductive. Taking into account that the first couple minutes of a segment is trying to figure out what's gone on since they were last at the map, or try to understand a complicated build by a more advanced player, or try to understand why something was built the way it was that doesn't make any sense.

On a separate note, armor is only something you really think about when you're planning to go biter hunting. Most of the reason for the players to go Biter hunting is because Research has halted because they have no Science Pack 4's. On the other hand, they do have *some* armor, not that it's going to necessarily be effective at this stage in the game.

It's not really odd that no one has upgraded the armor, as things like that are left for someone else to take care of. In other words, it's the pinnacle of Procrastination.
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by HeilTec »

Infectum13 wrote:
ible wrote:Infectum, you're getting better at combat.
I was also thinking of using the car and doing drive-bys with capules and dropping them off at the base as I drive by.
That would be true to the style used by Malkasphia in his death world playthrough. I specially like the Killing Streak run.
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Boogieman14 »

sbroadbent wrote: It's not really odd that no one has upgraded the armor, as things like that are left for someone else to take care of. In other words, it's the pinnacle of Procrastination.
Yeah, there appears to be a pretty strong SEP field in this coop :)
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by -root »

Boogieman14 wrote:
sbroadbent wrote: It's not really odd that no one has upgraded the armor, as things like that are left for someone else to take care of. In other words, it's the pinnacle of Procrastination.
Yeah, there appears to be a pretty strong SEP field in this coop :)
Oh hell yeah :D I spend half my episode categorizing things into what I can get away with leaving and what really, really needs to be done now.

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by -root »

Apologies for the double post.

But episode 57 is now live!

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by DerivePi »

"Ever seen those old western movies where they - OH F!" - Ah yes, thank you for the more modern take -Rootly Whiplash!

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Junion »

You are forgiven for the double post. On that note.

Dat prank O.O.

Also your comment on processing plants..while that isn't what I mean when I've said it...I've shared my own thinking that there needs to be more than one processing area before. Your idea is nicely in line with what I ment before.

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by JoshLittle »

What did you say around a month ago?
-root wrote:
JoshLittle wrote:
And root didn't even get to my ideas... :mrgreen:
Thats because yours are quite harsh!
Except for the first two (run far away and stone-prank) I can't remember any "nice" pranks from you. You did none or you played with death. Your definition of harsh is so "unbalanced" :lol:
If your belt feels too long, your wall is just too short :mrgreen:

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by FKODgaming »

Episode 58 is posted here: http://youtu.be/Wv-Ck5j6BY4

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-root
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by -root »

Hope you enjoyed the first 10 secs :)

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JoshLittle
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by JoshLittle »

I truly congratulate you to your honest and suitable self reflection of the episode :mrgreen:
Hmm
@root:
Really, use a prank next time that lasts longer than the destruction of a baby biter by a laser turret. ;)
If your belt feels too long, your wall is just too short :mrgreen:

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by Xterminator »

Episode #59, Damn Trains... is live!
Image Image Image

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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by DaveMcW »

Xterminator wrote:Even power armor MK1 would help. Do we have... yeah we have MK1 unlocked which still takes 100 processing units and currently I don't think we're making any.
Spoiler

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JoshLittle
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Post by JoshLittle »

Xterminator wrote:..At this point there is not much to do..
You really don't know what to do? What about basic stuff like
a complete defense for the main base, durable defense for the outposts, getting more ore sites and oil, cut off steam engines after running completely on solar, ...? Just that basic stuff that waits to be done since half an infinity..
but btw: looking at the stuff you could fight with you fought good
(but also funny to see that you mocked over military 4 but a minute later you were happy to have destructors - which also had to be researched one time like piercing shotgut is now ;) )
If your belt feels too long, your wall is just too short :mrgreen:

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