The same ones I was wiping out by myself?LordFedora wrote:It took us 4 people in tanks, with 100 tank shells, >= 100 repair packs, almost 3 stacks of bullets and ~130 distracter caps each to wipe the last onion layer of bases
![Laughing :lol:](./images/smilies/icon_lol.gif)
The same ones I was wiping out by myself?LordFedora wrote:It took us 4 people in tanks, with 100 tank shells, >= 100 repair packs, almost 3 stacks of bullets and ~130 distracter caps each to wipe the last onion layer of bases
Ah right. I feel like thats a really sad story. Over 4 of us marched out. Only one made it back aliveLordFedora wrote:not the same ones, the ones that enabled me to build the circuit outpost, we got ~500 artifacts (only ~130 made them home however)
Canyew wrote:Hello -root. Over at my post viewtopic.php?f=8&t=7323 someone suggested to contact you for some help. I was wondering if you would like to do a multiplayer on my factory to help me figure out how to streamline my factory, fix it up. Improve my skills. I am pretty new, about 2 or 3 weeks old but I feel I really grasp the game well. I just don't know a lot of the tricks and how to do certain things yet. (I still have yet to figure out rails and logistics bots) I am off this monday and tuesday from work so if thats the best time to do a stream let me know (12-22 and 12-23)
I'm keen. I don't have internet at the moment, so can't MP. But I'm keen to do it next year when i'm online again.Canyew wrote:stuff
Piranha wrote: -Corners look nicer than splitters
-Lights are worthless, just turn your gamma up
-Put inserters opposite each other off by 1 square so they don't block one another
-Use just one line for copper and iron and build everything off that, you can always upgrade the belt speed when it gets long
Seriously, if you want to completely ruin a base, I'll try and fixitPiranha wrote:haha how awful could one make a base.. should I really be that cruel though?
Interesting.. I used wood for the test because it burns faster and purposely waited for one to run out.. although since this idea is to make it a messy difficult base to 'fix' maybe i'll toss in a bit of both designs..n9103 wrote:Burner inserters will being looking for fuel as soon as they don't have a piece in reserve, and otherwise acting as normal.
Being that there are a couple dozen item movements per piece of wood, and they don't burn fuel when not working, it takes a rather large interruption in the fuel supply to kill them.
If interruptions are likely/expected, use coal or solid fuel to give them a longer window to find fuel in.