Crash with stacktrace in multiplayer

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nevyn
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Crash with stacktrace in multiplayer

Post by nevyn »

We're playing a multiplayer game with 8 participants had a crash with the following stacktrace.

Code: Select all


 832.687 Info MultiplayerManager.cpp:1382: Peer dropout for peer (1) by peer (2) -- removing now
 832.687 Info MultiplayerManager.cpp:1385: Peer dropout detected for not connected peer
 832.687 Info MultiplayerManager.cpp:1382: Peer dropout for peer (5) by peer (2) -- removing now
 832.687 Info MultiplayerManager.cpp:1385: Peer dropout detected for not connected peer
 832.687 Info MultiplayerManager.cpp:1382: Peer dropout for peer (7) by peer (2) -- removing now
 832.687 Info MultiplayerManager.cpp:1385: Peer dropout detected for not connected peer
 832.687 Info MultiplayerManager.cpp:1382: Peer dropout for peer (3) by peer (2) -- removing now
 832.687 Info MultiplayerManager.cpp:1385: Peer dropout detected for not connected peer
 832.689 Info MultiplayerManager.cpp:1492: networkTick(8979) mapTick(14137) peerID(2) fullStateLog: local state(InGame) local peers(((peerID(2) state(InGame) mapAlignTick(-1))
)
 844.416 Info MultiplayerManager.cpp:129: NetworkTick(9696) disconnecting multiplayer connection.
 844.417 Info NetworkInputHandler.cpp:59: expectedMapTick(14755) sending PlayerLeaveGame
 844.677 Info MultiplayerManager.cpp:1364: Disconnect notification for peer (2)
 844.677 Info MultiplayerManager.cpp:956: networkTick(9711) mapTick(14770) removing peer(2) dropout(false)
 844.677 Info MultiplayerManager.cpp:869: networkTick(9711) mapTick(14770) changing state from(InGame) to(InGameAligning)
 844.677 Info MultiplayerManager.cpp:1604: networkTick(9711) mapTick(14770) starting mapAlign
 844.677 Info MultiplayerManager.cpp:1518: networkTick(9711) mapTick(14770) adding mapAlignTask(RemovePlayerAlignTask)
 844.919 Info MultiplayerManager.cpp:1006: networkTick(9726) mapTick(14770) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
 844.919 Info MultiplayerManager.cpp:1538: networkTick(9726) mapTick(14770) sending mapAlignAction
 845.161 Info MultiplayerManager.cpp:1225: networkTick(9741) mapTick(14770) received MapAlignAction from peer(2), mapAlignTick(14771) appliedTickClosuresCount(0)
 845.161 Info MultiplayerManager.cpp:1620: networkTick(9742) mapTick(14770) mapAlign finished targetTick(14771) updating map and running the tasks ...
 845.161 Info MultiplayerManager.cpp:1492: networkTick(9742) mapTick(14770) peerID(2) fullStateLog: local state(InGameAligning) local peers(((peerID(2) state(InGameAligning) mapAlignTick(14771))
)
 845.161 Info MultiplayerManager.cpp:1639: maptick(14771) crc before applying all ticks: -1699029745
 845.162 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(14771) lastTickApplied(14753) referenceMapTick(14771) networkTick(9742)
 845.162 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(14755) inputActions((PlayerLeaveGame) ) ) for peer(2)
 845.162 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(14760) inputActions((CheckCRCHeuristic) ) ) for peer(2)
 845.162 Info NetworkInputHandler.cpp:515: expectedMapTick(-1) removing peer(2) success(true).
 845.162 Info GameActionHandler.cpp:1962: MapTick(14771) processed PlayerLeaveGame peerID(2) playerIndex(1)
 845.162 Info MultiplayerManager.cpp:1647: maptick(14771) crc after applying all ticks: 14248675
 845.162 Info MultiplayerManager.cpp:869: networkTick(9742) mapTick(14771) changing state from(InGameAligning) to(InGameAligned)
 845.162 Info MultiplayerManager.cpp:869: networkTick(9742) mapTick(14771) changing state from(InGameAligned) to(InGameWaitingForOthers)
 845.437 Info MultiplayerManager.cpp:1006: networkTick(9757) mapTick(14771) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
 845.438 Info NetworkInputHandler.cpp:491: expectedMapTick(-1) adding peer(2).
 845.438 Info MultiplayerManager.cpp:1006: networkTick(9757) mapTick(14771) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
 845.438 Info MultiplayerManager.cpp:1177: networkTick(9757) mapTick(14771) stopping mapAlign
 845.438 Info MultiplayerManager.cpp:1670: performing map align task (RemovePlayerAlignTask)
 845.438 Info MultiplayerManager.cpp:869: networkTick(9757) mapTick(14771) changing state from(InGameWaitingForOthers) to(Disconnecting)
 845.438 Info MultiplayerManager.cpp:1492: networkTick(9757) mapTick(14771) peerID(2) fullStateLog: local state(Disconnecting) local peers(((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
)
 846.198 Info MultiplayerManager.cpp:869: networkTick(9803) mapTick(14771) changing state from(Disconnecting) to(QuitScheduled)
 846.215 Info MultiplayerManager.cpp:156: NetworkTick(9803) quitting multiplayer connection.
 846.215 Info MultiplayerManager.cpp:869: networkTick(9803) mapTick(14771) changing state from(QuitScheduled) to(Disconnected)
 846.215 Info NetworkInputHandler.cpp:729: mapTick(-1) networkTick(9803) disconnecting from player.
 846.734 Info Router.cpp:556: Router peerID(2) shutting down.
 846.734 Info PosixUDPSocket.cpp:127: Socket closed
 846.734 Info Router.cpp:582: Router state -> Disconnected
 857.641 Info Router.cpp:556: Router peerID(65535) shutting down.
 857.641 Info Router.cpp:582: Router state -> Disconnected
 857.641 Joining game 138.44.251.47:34197 at port 34197
 857.641 Info PosixUDPSocket.cpp:34: Opening socket at port 34197
 857.641 Info Router.cpp:582: Router state -> Connecting
 857.642 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
 857.675 Info Router.cpp:582: Router state -> WaitingForAccept
 857.926 Info Synchronizer.cpp:54: NetworkTick(9722) initialized Synchronizer local peer(9) latency(15).
 857.926 Info Synchronizer.cpp:494: networkTick(9722) adding peer(0) success(true).
 857.926 Info Synchronizer.cpp:494: networkTick(9722) adding peer(1) success(true).
 857.926 Info Synchronizer.cpp:494: networkTick(9722) adding peer(3) success(true).
 857.926 Info Synchronizer.cpp:494: networkTick(9722) adding peer(5) success(true).
 857.926 Info Synchronizer.cpp:494: networkTick(9722) adding peer(6) success(true).
 857.926 Info Synchronizer.cpp:494: networkTick(9722) adding peer(7) success(true).
 857.926 Info Router.cpp:582: Router state -> Connected
 857.926 Info Router.cpp:767: ConnectionAccepted ownPeerID(9) nextPeerID(10)
 857.926 Info MultiplayerManager.cpp:869: networkTick(9722) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
 858.077 Info Router.cpp:779: Received onPeerConnected for already connected peer(9)
 858.327 Info MultiplayerManager.cpp:1331: Received peer info for peer(0) username(lifeless).
 858.327 Info MultiplayerManager.cpp:1006: networkTick(9737) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
 858.327 Info MultiplayerManager.cpp:1331: Received peer info for peer(1) username(hoolio).
 858.327 Info MultiplayerManager.cpp:1006: networkTick(9737) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(InGame)
 858.327 Info MultiplayerManager.cpp:1331: Received peer info for peer(3) username(nakato).
 858.327 Info MultiplayerManager.cpp:1006: networkTick(9737) mapTick(-1) received stateChanged peerID(3) oldState(Ready) newState(InGame)
 858.327 Info MultiplayerManager.cpp:1331: Received peer info for peer(5) username(ajmitch).
 858.327 Info MultiplayerManager.cpp:1006: networkTick(9737) mapTick(-1) received stateChanged peerID(5) oldState(Ready) newState(InGame)
 858.328 Info MultiplayerManager.cpp:1331: Received peer info for peer(6) username(wgrant).
 858.328 Info MultiplayerManager.cpp:1006: networkTick(9737) mapTick(-1) received stateChanged peerID(6) oldState(Ready) newState(InGame)
 858.328 Info MultiplayerManager.cpp:1331: Received peer info for peer(7) username(tchaypo).
 858.328 Info MultiplayerManager.cpp:1006: networkTick(9737) mapTick(-1) received stateChanged peerID(7) oldState(Ready) newState(InGame)
 858.328 Info MultiplayerManager.cpp:1331: Received peer info for peer(9) username(nevyn).
 858.328 Info MultiplayerManager.cpp:1006: networkTick(9737) mapTick(-1) received stateChanged peerID(9) oldState(Ready) newState(Connecting)
 858.328 Info MultiplayerManager.cpp:1331: Received peer info for peer(9) username(nevyn).
 858.328 Info MultiplayerManager.cpp:1006: networkTick(9737) mapTick(-1) received stateChanged peerID(9) oldState(Connecting) newState(Connecting)
 858.328 Info MultiplayerManager.cpp:1331: Received peer info for peer(9) username(nevyn).
 858.328 Info MultiplayerManager.cpp:1006: networkTick(9737) mapTick(-1) received stateChanged peerID(9) oldState(Connecting) newState(Connecting)
 858.328 Info MultiplayerManager.cpp:1331: Received peer info for peer(9) username(nevyn).
 858.328 Info MultiplayerManager.cpp:1006: networkTick(9737) mapTick(-1) received stateChanged peerID(9) oldState(Connecting) newState(Connecting)
 858.328 Info MultiplayerManager.cpp:1331: Received peer info for peer(9) username(nevyn).
 858.328 Info MultiplayerManager.cpp:1006: networkTick(9737) mapTick(-1) received stateChanged peerID(9) oldState(Connecting) newState(Connecting)
 858.328 Info MultiplayerManager.cpp:1331: Received peer info for peer(9) username(nevyn).
 858.328 Info MultiplayerManager.cpp:1006: networkTick(9737) mapTick(-1) received stateChanged peerID(9) oldState(Connecting) newState(Connecting)
 858.328 Info MultiplayerManager.cpp:1331: Received peer info for peer(9) username(nevyn).
 858.328 Info MultiplayerManager.cpp:1006: networkTick(9737) mapTick(-1) received stateChanged peerID(9) oldState(Connecting) newState(Connecting)
 858.328 Info MultiplayerManager.cpp:1006: networkTick(9737) mapTick(-1) received stateChanged peerID(9) oldState(Connecting) newState(VerifyingConnection)
 858.595 Info MultiplayerManager.cpp:869: networkTick(9753) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
 858.846 Info MultiplayerManager.cpp:1006: networkTick(9768) mapTick(-1) received stateChanged peerID(9) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
 859.097 Info MultiplayerManager.cpp:1006: networkTick(9783) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
 859.097 Info MultiplayerManager.cpp:1006: networkTick(9783) mapTick(-1) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
 859.097 Info MultiplayerManager.cpp:1006: networkTick(9783) mapTick(-1) received stateChanged peerID(3) oldState(InGame) newState(InGameAligning)
 859.097 Info MultiplayerManager.cpp:1006: networkTick(9783) mapTick(-1) received stateChanged peerID(5) oldState(InGame) newState(InGameAligning)
 859.097 Info MultiplayerManager.cpp:1006: networkTick(9783) mapTick(-1) received stateChanged peerID(6) oldState(InGame) newState(InGameAligning)
 859.097 Info MultiplayerManager.cpp:1006: networkTick(9783) mapTick(-1) received stateChanged peerID(7) oldState(InGame) newState(InGameAligning)
 859.616 Info MultiplayerManager.cpp:1006: networkTick(9814) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
 859.616 Info MultiplayerManager.cpp:1006: networkTick(9814) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
 859.616 Info MultiplayerManager.cpp:1006: networkTick(9814) mapTick(-1) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
 859.616 Info MultiplayerManager.cpp:1006: networkTick(9814) mapTick(-1) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
 859.616 Info MultiplayerManager.cpp:1006: networkTick(9814) mapTick(-1) received stateChanged peerID(3) oldState(InGameAligning) newState(InGameAligned)
 859.616 Info MultiplayerManager.cpp:1006: networkTick(9814) mapTick(-1) received stateChanged peerID(3) oldState(InGameAligned) newState(InGameWaitingForOthers)
 859.616 Info MultiplayerManager.cpp:1006: networkTick(9814) mapTick(-1) received stateChanged peerID(5) oldState(InGameAligning) newState(InGameAligned)
 859.616 Info MultiplayerManager.cpp:1006: networkTick(9814) mapTick(-1) received stateChanged peerID(5) oldState(InGameAligned) newState(InGameWaitingForOthers)
 859.616 Info MultiplayerManager.cpp:1006: networkTick(9814) mapTick(-1) received stateChanged peerID(6) oldState(InGameAligning) newState(InGameAligned)
 859.616 Info MultiplayerManager.cpp:1006: networkTick(9814) mapTick(-1) received stateChanged peerID(6) oldState(InGameAligned) newState(InGameWaitingForOthers)
 859.616 Info MultiplayerManager.cpp:1006: networkTick(9814) mapTick(-1) received stateChanged peerID(7) oldState(InGameAligning) newState(InGameAligned)
 859.616 Info MultiplayerManager.cpp:1006: networkTick(9814) mapTick(-1) received stateChanged peerID(7) oldState(InGameAligned) newState(InGameWaitingForOthers)
 859.683 Info MultiplayerManager.cpp:1006: networkTick(9818) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
 859.683 Downloading file /home/nevyn/factorio/temp/mp-download.zip (629621 B, 1252 blocks)
 859.683 Info MultiplayerManager.cpp:869: networkTick(9818) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 859.683 Info NetworkInputHandler.cpp:40: mapTick(14857) networkTick(9818) initialized NetworkInputHandler local peer(9).
 859.683 Info NetworkInputHandler.cpp:491: expectedMapTick(14857) adding peer(0).
 859.683 Info NetworkInputHandler.cpp:491: expectedMapTick(14857) adding peer(1).
 859.683 Info NetworkInputHandler.cpp:491: expectedMapTick(14857) adding peer(3).
 859.683 Info NetworkInputHandler.cpp:491: expectedMapTick(14857) adding peer(5).
 859.683 Info NetworkInputHandler.cpp:491: expectedMapTick(14857) adding peer(6).
 859.683 Info NetworkInputHandler.cpp:491: expectedMapTick(14857) adding peer(7).
 859.683 Info Synchronizer.cpp:407: NetworkTick(9818) mapTick(14857) applying 192 pending tickClosures
 859.683 Info NetworkInputHandler.cpp:570: assigning playerIndex(0) to peer(0)
 859.683 Info NetworkInputHandler.cpp:570: assigning playerIndex(4) to peer(1)
 859.683 Info NetworkInputHandler.cpp:570: assigning playerIndex(3) to peer(3)
 859.683 Info NetworkInputHandler.cpp:570: assigning playerIndex(5) to peer(5)
 859.683 Info NetworkInputHandler.cpp:570: assigning playerIndex(2) to peer(6)
 859.683 Info NetworkInputHandler.cpp:570: assigning playerIndex(6) to peer(7)
 859.683 Info NetworkInputHandler.cpp:570: assigning playerIndex(255) to peer(9)
 859.683 Info MultiplayerManager.cpp:1518: networkTick(9818) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
 859.934 Info MultiplayerManager.cpp:1006: networkTick(9833) mapTick(-1) received stateChanged peerID(9) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 864.255 Finished download (4 s, 630 kB, 138 kB/s)
 864.347 Info MultiplayerManager.cpp:1065: networkTick(9979) mapTick(-1) map download finished creating scenario
 864.347 Info MultiplayerManager.cpp:869: networkTick(9979) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 864.347 Loading map /home/nevyn/factorio/temp/mp-download.zip
 864.369 Info Scenario.cpp:123: Map version 0.12.22-0
 864.474 Info MultiplayerManager.cpp:869: networkTick(9980) mapTick(14857) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
 864.795 Info MultiplayerManager.cpp:1006: networkTick(9994) mapTick(14857) received stateChanged peerID(9) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 864.843 Info MultiplayerManager.cpp:1006: networkTick(9995) mapTick(14857) received stateChanged peerID(9) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
 864.844 Info MultiplayerManager.cpp:1006: networkTick(10009) mapTick(14857) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
 864.844 Info MultiplayerManager.cpp:1177: networkTick(10009) mapTick(14857) stopping mapAlign
 864.844 Info MultiplayerManager.cpp:1670: performing map align task (SendPlayerJoinGameAlignTask)
 864.844 Info MultiplayerManager.cpp:869: networkTick(10009) mapTick(14857) changing state from(InGameWaitingForOthers) to(InGame)
 864.844 Info MultiplayerManager.cpp:1492: networkTick(10009) mapTick(14857) peerID(9) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(3) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(5) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(6) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(7) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(9) state(InGameWaitingForOthers) mapAlignTick(-1))
)
 865.268 Info MultiplayerManager.cpp:1006: networkTick(10024) mapTick(14868) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
 865.268 Info MultiplayerManager.cpp:1006: networkTick(10024) mapTick(14868) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
 865.268 Info MultiplayerManager.cpp:1006: networkTick(10024) mapTick(14868) received stateChanged peerID(3) oldState(InGameWaitingForOthers) newState(InGame)
 865.268 Info MultiplayerManager.cpp:1006: networkTick(10024) mapTick(14868) received stateChanged peerID(5) oldState(InGameWaitingForOthers) newState(InGame)
 865.268 Info MultiplayerManager.cpp:1006: networkTick(10024) mapTick(14868) received stateChanged peerID(6) oldState(InGameWaitingForOthers) newState(InGame)
 865.268 Info MultiplayerManager.cpp:1006: networkTick(10024) mapTick(14868) received stateChanged peerID(7) oldState(InGameWaitingForOthers) newState(InGame)
 865.268 Info MultiplayerManager.cpp:1006: networkTick(10024) mapTick(14868) received stateChanged peerID(9) oldState(InGameWaitingForOthers) newState(InGame)
 865.373 Info NetworkInputHandler.cpp:712: mapTick(14875) networkTick(10031) connecting to player(nevyn).
 865.373 Info NetworkInputHandler.cpp:570: assigning playerIndex(1) to peer(9)
 865.373 Info GameActionHandler.cpp:1940: MapTick(14875) processed PlayerJoinGame peerID(9) playerIndex(1) mode(connect)
 874.738 Info Router.cpp:799: networkTick(10592) adding peer(10) address(138.44.250.44:34197) sending connectionAccept(false)
 874.738 Info Synchronizer.cpp:494: networkTick(10592) adding peer(10) success(true).
 876.367 Info MultiplayerManager.cpp:1331: Received peer info for peer(0) username(lifeless).
 876.367 Info MultiplayerManager.cpp:1006: networkTick(10607) mapTick(15423) received stateChanged peerID(0) oldState(InGame) newState(InGame)
 876.368 Info MultiplayerManager.cpp:1331: Received peer info for peer(1) username(hoolio).
 876.368 Info MultiplayerManager.cpp:1006: networkTick(10607) mapTick(15423) received stateChanged peerID(1) oldState(InGame) newState(InGame)
 876.368 Info MultiplayerManager.cpp:1331: Received peer info for peer(3) username(nakato).
 876.368 Info MultiplayerManager.cpp:1006: networkTick(10607) mapTick(15423) received stateChanged peerID(3) oldState(InGame) newState(InGame)
 876.368 Info MultiplayerManager.cpp:1331: Received peer info for peer(5) username(ajmitch).
 876.368 Info MultiplayerManager.cpp:1006: networkTick(10607) mapTick(15423) received stateChanged peerID(5) oldState(InGame) newState(InGame)
 876.368 Info MultiplayerManager.cpp:1331: Received peer info for peer(6) username(wgrant).
 876.368 Info MultiplayerManager.cpp:1006: networkTick(10607) mapTick(15423) received stateChanged peerID(6) oldState(InGame) newState(InGame)
 876.368 Info MultiplayerManager.cpp:1331: Received peer info for peer(7) username(tchaypo).
 876.368 Info MultiplayerManager.cpp:1006: networkTick(10607) mapTick(15423) received stateChanged peerID(7) oldState(InGame) newState(InGame)
 876.368 Info MultiplayerManager.cpp:1331: Received peer info for peer(9) username(nevyn).
 876.368 Info MultiplayerManager.cpp:1006: networkTick(10607) mapTick(15423) received stateChanged peerID(9) oldState(InGame) newState(InGame)
 876.368 Info MultiplayerManager.cpp:1331: Received peer info for peer(10) username(StevenK).
 876.368 Info MultiplayerManager.cpp:1006: networkTick(10607) mapTick(15423) received stateChanged peerID(10) oldState(Ready) newState(Connecting)
 876.368 Info NetworkInputHandler.cpp:491: expectedMapTick(15423) adding peer(10).
 876.368 Info MultiplayerManager.cpp:1331: Received peer info for peer(10) username(StevenK).
 876.368 Info MultiplayerManager.cpp:1006: networkTick(10607) mapTick(15423) received stateChanged peerID(10) oldState(Connecting) newState(Connecting)
 876.368 Info MultiplayerManager.cpp:1331: Received peer info for peer(10) username(StevenK).
 876.368 Info MultiplayerManager.cpp:1006: networkTick(10607) mapTick(15423) received stateChanged peerID(10) oldState(Connecting) newState(Connecting)
 876.368 Info MultiplayerManager.cpp:1331: Received peer info for peer(10) username(StevenK).
 876.368 Info MultiplayerManager.cpp:1006: networkTick(10607) mapTick(15423) received stateChanged peerID(10) oldState(Connecting) newState(Connecting)
 876.368 Info MultiplayerManager.cpp:1331: Received peer info for peer(10) username(StevenK).
 876.368 Info MultiplayerManager.cpp:1006: networkTick(10607) mapTick(15423) received stateChanged peerID(10) oldState(Connecting) newState(Connecting)
 876.368 Info MultiplayerManager.cpp:1331: Received peer info for peer(10) username(StevenK).
 876.368 Info MultiplayerManager.cpp:1006: networkTick(10607) mapTick(15423) received stateChanged peerID(10) oldState(Connecting) newState(Connecting)
 876.368 Info MultiplayerManager.cpp:1331: Received peer info for peer(10) username(StevenK).
 876.368 Info MultiplayerManager.cpp:1006: networkTick(10607) mapTick(15423) received stateChanged peerID(10) oldState(Connecting) newState(Connecting)
 876.368 Info MultiplayerManager.cpp:1331: Received peer info for peer(10) username(StevenK).
 876.368 Info MultiplayerManager.cpp:1006: networkTick(10607) mapTick(15423) received stateChanged peerID(10) oldState(Connecting) newState(Connecting)
 876.368 Info MultiplayerManager.cpp:1006: networkTick(10607) mapTick(15423) received stateChanged peerID(10) oldState(Connecting) newState(VerifyingConnection)
 880.991 Info MultiplayerManager.cpp:129: NetworkTick(10633) disconnecting multiplayer connection.
 880.991 Info NetworkInputHandler.cpp:59: expectedMapTick(15424) sending PlayerLeaveGame
 882.773 Info MultiplayerManager.cpp:1006: networkTick(10638) mapTick(15424) received stateChanged peerID(10) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
 882.773 Info MultiplayerManager.cpp:869: networkTick(10638) mapTick(15424) changing state from(InGame) to(InGameAligning)
 882.773 Info MultiplayerManager.cpp:1604: networkTick(10638) mapTick(15424) starting mapAlign
 889.965 Info MultiplayerManager.cpp:1364: Disconnect notification for peer (9)
 889.965 Info MultiplayerManager.cpp:956: networkTick(10648) mapTick(15424) removing peer(9) dropout(false)
 889.965 Info MultiplayerManager.cpp:1518: networkTick(10648) mapTick(15424) adding mapAlignTask(RemovePlayerAlignTask)
 893.977 Info MultiplayerManager.cpp:1006: networkTick(10653) mapTick(15424) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
 893.977 Info MultiplayerManager.cpp:1006: networkTick(10653) mapTick(15424) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
 893.977 Info MultiplayerManager.cpp:1006: networkTick(10653) mapTick(15424) received stateChanged peerID(3) oldState(InGame) newState(InGameAligning)
 893.977 Info MultiplayerManager.cpp:1006: networkTick(10653) mapTick(15424) received stateChanged peerID(5) oldState(InGame) newState(InGameAligning)
 893.977 Info MultiplayerManager.cpp:1006: networkTick(10653) mapTick(15424) received stateChanged peerID(6) oldState(InGame) newState(InGameAligning)
 893.977 Info MultiplayerManager.cpp:1006: networkTick(10653) mapTick(15424) received stateChanged peerID(7) oldState(InGame) newState(InGameAligning)
 893.977 Info MultiplayerManager.cpp:1006: networkTick(10653) mapTick(15424) received stateChanged peerID(9) oldState(InGame) newState(InGameAligning)
 893.977 Info MultiplayerManager.cpp:1538: networkTick(10653) mapTick(15424) sending mapAlignAction
 896.845 Info MultiplayerManager.cpp:1225: networkTick(10668) mapTick(15424) received MapAlignAction from peer(0), mapAlignTick(15425) appliedTickClosuresCount(130)
 896.845 Info MultiplayerManager.cpp:1225: networkTick(10668) mapTick(15424) received MapAlignAction from peer(1), mapAlignTick(15425) appliedTickClosuresCount(130)
 896.845 Info MultiplayerManager.cpp:1225: networkTick(10668) mapTick(15424) received MapAlignAction from peer(3), mapAlignTick(15426) appliedTickClosuresCount(123)
 896.846 Info MultiplayerManager.cpp:1225: networkTick(10668) mapTick(15424) received MapAlignAction from peer(5), mapAlignTick(15425) appliedTickClosuresCount(130)
 896.846 Info MultiplayerManager.cpp:1225: networkTick(10668) mapTick(15424) received MapAlignAction from peer(6), mapAlignTick(15426) appliedTickClosuresCount(123)
 896.846 Info MultiplayerManager.cpp:1225: networkTick(10668) mapTick(15424) received MapAlignAction from peer(7), mapAlignTick(15425) appliedTickClosuresCount(130)
 896.846 Info MultiplayerManager.cpp:1225: networkTick(10668) mapTick(15424) received MapAlignAction from peer(9), mapAlignTick(15425) appliedTickClosuresCount(0)
 896.846 Info MultiplayerManager.cpp:1620: networkTick(10669) mapTick(15424) mapAlign finished targetTick(15426) updating map and running the tasks ...
 896.846 Info MultiplayerManager.cpp:1492: networkTick(10669) mapTick(15424) peerID(9) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(15425))
((peerID(1) state(InGameAligning) mapAlignTick(15425))
((peerID(3) state(InGameAligning) mapAlignTick(15426))
((peerID(5) state(InGameAligning) mapAlignTick(15425))
((peerID(6) state(InGameAligning) mapAlignTick(15426))
((peerID(7) state(InGameAligning) mapAlignTick(15425))
((peerID(9) state(InGameAligning) mapAlignTick(15425))
((peerID(10) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
 896.848 Info MultiplayerManager.cpp:1639: maptick(15426) crc before applying all ticks: 1056642865
 896.849 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(15426) lastTickApplied(15408) referenceMapTick(15426) networkTick(10669)
 896.849 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(15412) inputActions((ChangeWalkingState) ) ) for peer(1)
 896.849 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(15414) inputActions((SelectedEntityChanged) ) ) for peer(1)
 896.849 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(15419) inputActions((ChangeWalkingState) ) ) for peer(1)
 896.849 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(15420) inputActions((CheckCRCHeuristic) ) ) for peer(0)
 896.849 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(15420) inputActions((CheckCRCHeuristic) ) ) for peer(1)
 896.849 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(15420) inputActions((CheckCRCHeuristic) ) ) for peer(3)
 896.849 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(15420) inputActions((CheckCRCHeuristic) ) ) for peer(5)
 896.849 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(15420) inputActions((CheckCRCHeuristic) ) ) for peer(6)
 896.849 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(15420) inputActions((CheckCRCHeuristic) ) ) for peer(7)
 896.849 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(15420) inputActions((CheckCRCHeuristic) ) ) for peer(9)
 896.849 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(15421) inputActions((ChangeActiveItemGroupForCrafting) ) ) for peer(6)
 896.849 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(15422) inputActions((CloseGui) ) ) for peer(6)
 896.849 Info NetworkInputHandler.cpp:656: applyAllTickClosures: applying tickClosure(tick(15424) inputActions((PlayerLeaveGame) ) ) for peer(9)
 896.849 Info NetworkInputHandler.cpp:515: expectedMapTick(-1) removing peer(9) success(true).
 896.850 Info GameActionHandler.cpp:1962: MapTick(15426) processed PlayerLeaveGame peerID(9) playerIndex(1)
 896.850 Info MultiplayerManager.cpp:1647: maptick(15426) crc after applying all ticks: 1322164936
 896.850 Info MultiplayerManager.cpp:869: networkTick(10669) mapTick(15426) changing state from(InGameAligning) to(InGameAligned)
 896.850 Info MultiplayerManager.cpp:869: networkTick(10669) mapTick(15426) changing state from(InGameAligned) to(InGameWaitingForOthers)
 900.239 Warning Logger.cpp:316: Symbols.size() == 16, usedSize == 12
Factorio crashed. Generating symbolized stacktrace, please wait ...
 900.842 Warning Logger.cpp:316: Symbols.size() == 15, usedSize == 11
#0  0x7f84ff78ed40 in ?? at ??:0
#1  0x5d85d0 in findNearestEnemy at /tmp/factorio-YChgA4/src/Surface/Surface.cpp:301
#2  0x5d9149 in getShootingTarget at /tmp/factorio-YChgA4/src/Entity/Character.cpp:1555
#3  0x8d3fda in renderPlayerCursor at /tmp/factorio-YChgA4/src/Graphics/CursorRenderer.cpp:117
#4  0x76345b in prepare at /tmp/factorio-YChgA4/src/Graphics/CursorRenderer.cpp:57
#5  0xa2535e in prepareJob at /tmp/factorio-YChgA4/src/Graphics/GameRenderer.cpp:120
#6  0xa34a87 in prepare at /tmp/factorio-YChgA4/src/Graphics/GameRenderer.cpp:115
#7  0xa3633f in prepareRender at /tmp/factorio-YChgA4/src/GameView.cpp:746
#8  0xa89bc0 in prepareRender at /tmp/factorio-YChgA4/src/Game.cpp:271
#9  0x7f84ff779ec5 in prepare at /tmp/factorio-YChgA4/src/MainLoop.cpp:220
#10 0x40a379 in tickStep at /tmp/factorio-YChgA4/src/MainLoop.cpp:468
 900.843 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
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prg
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Re: Crash with stacktrace in multiplayer

Post by prg »

nevyn wrote:We're playing a multiplayer game with 8 participants had a crash with the following stacktrace.
Find a way to reproduce, then post a bug report with a list of steps of how to reproduce, complete logs, the save game and possibly an archive of the used mods.
Automatic Belt (and pipe) Planner—Automate yet another aspect of constructing your factory!

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