[Public/Europe] Dedicated Server

Arrange meetings with other people to play MP, announce your servers.
Bisa
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]

Post by Bisa »

Mikerman50 wrote: as you can see linkswere setup correctly and points to the binary file.. any advice?
Let's not hi-jack this topic ;) I'll investigate and give you a reply here: https://forums.factorio.com/forum/vie ... 525#p94525
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]

Post by DRBLN »

Please set biters to low frequency as well

daniel34
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Re: Multiplayer Testserver 0.12 [Dedicated/headless]

Post by daniel34 »

I've restarted the server, all settings are at default.
It's an island spawn with a small connection to the mainland. It has a little twist to it, so I'm interested what you'll make of it.
See OP for more info.
MAP DETAILS
quick links: log file | graphical issues | wiki

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Re: [Public/Europe] Dedicated Server [0.12.2]

Post by daniel34 »

Please don't use the console to cheat yourselves items or change teams. I don't want to point fingers, but
Image

Additionally, someone put a gun turret next to the only exit off the island and made it belong to an enemy team, so it would shoot on sight.

I didn't find any way to disable chat commands and also no topic about it on the forums (although I remember one). If anyone knows how to disable chat commands, please inform me.
For now the server has been restarted with the same map as before.
quick links: log file | graphical issues | wiki

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Re: [Public/Europe] Dedicated Server [0.12.2]

Post by Klonan »

Aww we were playing as TEAM EVIL

mussatto
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Re: [Public/Europe] Dedicated Server [0.12.2]

Post by mussatto »

connected ok, but the server is in france, so I made everuone else lag, no way to play here, good luck guys.

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bigyihsuan
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Re: [Public/Europe] Dedicated Server [0.12.2]

Post by bigyihsuan »

I connected fine, It's just that no one was on and the spawn point was hundreds of tiles north from the main factory on a barely-connected peninsula.

Then I got a desync loop while trying to fix the peninsula base.

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Re: [Public/Europe] Dedicated Server [0.12.2]

Post by Gamingmaster025 »

Played a lot of time already yesterday on this server. But today i reconnected and had to find our base mostly detsroyed (the whole smeltery has gonel. I will try to fix this now feel free to join and help. Before I will make some screenshots. Another player just joined and told me that it came from a biter attack seems we need more turrets.
Here some pics:
Image
Image
Image

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Re: [Public/Europe] Dedicated Server [0.12.2]

Post by CyanThunder »

Really? I log on today and see this:
Picture

Bisa
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Re: [Public/Europe] Dedicated Server [0.12.2]

Post by Bisa »

we've passed a point in time after 0.12 where the new stuff isnt as refreshing and interesting for some players - it's no longer enough to join a fresh game with new people and play - instead they get excitement for brief periods of time by messing around =/

hope to see some moderation settings coming forward, e.g unless the client abides by the same rules as set up when starting a headless server the peer will not be able to join, this would hopefully allow disabling of the console for example
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Re: [Public/Europe] Dedicated Server [0.12.4]

Post by daniel34 »

I've restarted the server with 0.12.4, ores/enemies are set to low/small/poor, there are no mods.
Let's see how it goes.
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Re: [Public/Europe] Dedicated Server [0.12.4]

Post by markheloking »

It continuously gives a desync error and starts to resend the map so that there's a desync loop.

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Re: [Public/Europe] Dedicated Server [0.12.4]

Post by Eurofighter1200 »

Nice round today best mp i played so far but then kicked out by laags hope the biters dont kill alll the stuff

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Re: [Public/Europe] Dedicated Server [0.12.4]

Post by markheloking »

I managed to save it from the biters, but it seems daniel34 is having trouble getting back into his own server. He's getting the "peer is not responding: unkown username" thingy. Now I can't seem to join anymore.

I'll see tomorrow if he fixed it or not.

-- edit --

he did

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Re: [Public/Europe] Dedicated Server [0.12.4]

Post by Eurofighter1200 »

Yes it works. I build some productions, killed bitter nests and build a solar production also managed the copper shortage and build the advanced furnace for the iron and copper smelting.

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Re: [Public/Europe] Dedicated Server [0.12.4]

Post by markheloking »

[edit] wrong server

daniel34
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Re: [Public/Europe] Dedicated Server [0.12.5/Bob's mods]

Post by daniel34 »

New Factorio version 0.12.5 - new map
Now running with Bob's mods (see OP)

Should you have any problems, post them here or PM me.
quick links: log file | graphical issues | wiki

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Re: [Public/Europe] Dedicated Server [0.12.5/Bob's mods]

Post by AgNatatia »

Is anyone on the sevrer at the minute?

I just connected I don't say anyone.

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Re: [Public/Europe] Dedicated Server [0.12.5/Bob's mods]

Post by AgNatatia »

Daniel yoou didn't have to leave thelag wisn't that bad

daniel34
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Re: [Public/Europe] Dedicated Server [0.12.5/Bob's mods]

Post by daniel34 »

Usually I have no lag so I checked, had an upload running into the cloud which used a lot of my bandwidth.

Right now we're playing with 4 players on this map, without any lag and bob's mods is pretty interesting, I've never played it before myself.
quick links: log file | graphical issues | wiki

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