I'm not sure what with new high res graphics they received. It seems to work for normal and fast ones. And they look much better
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
You might need to do something with express ones - don't have them yet in this save so can't check.
Also - did something change in terms of sodium hydroxide usage/production?
I've ended up in strage position where I need to vent chlorine to make more to produce modules
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
(Venting hydrogen or using it up for solid fuel is standard - chorine not so much)
For the new attribute I added this in data-updates.lua inside loop:
Code: Select all
inserter.allow_custom_vectors = true
There is also this in modding section - no idea what it will cause:
Changed default value of hand_length in inserter prototype to 0.75, to make inserter shadow look nicer.