Workaround: Bob's Ores has a mod setting to tweak the ratio of the different gems you get from mining.AngledLuffa wrote: βFri Feb 05, 2021 6:31 am I just played through my first Bob's, with the only Angel's mod being the infinite resources. Excellent, as I'm sure you've heard many times.
I found that I was piling up massive amounts of some of the gems and not enough of the others via the infinite gems. I was thinking that an interesting way to deal with giant piles of rubies other than shooting them would be to grind them into silicon powder. In fact, all of the gems could have some equivalent endpoint: diamonds -> carbon, for example, or topaz -> 50/50 aluminium and silicon, etc. Alternatively, some very expensive alien artifacts could be made from excess gems, giving that an infinite source without farming the aliens.
Is this something you might add as way of balancing the excess waste products? If not, I'll consider making a small mod of my own which adds it as an option.
[1.1] bugs and balance issues.
Moderator: bobingabout
Re: [1.1] bugs and balance issues.
Re: [1.1] bugs and balance issues.
Hi,
Playing late game on my latest save, creating Napalm Capsules,
Tooltip has:
--
Unknown key: "tooltip-category.shot"
--
I play mostly just Bob's mod with stuff like watefill, cannon turret, FARL and some QoL mods like recipe explorer, so I believe it is just a Bob's mod small issue rather than anything added by another mod.
Been playing with your mod for years and have enjoyed it a lot.
Playing late game on my latest save, creating Napalm Capsules,
Tooltip has:
--
Unknown key: "tooltip-category.shot"
--
I play mostly just Bob's mod with stuff like watefill, cannon turret, FARL and some QoL mods like recipe explorer, so I believe it is just a Bob's mod small issue rather than anything added by another mod.
Been playing with your mod for years and have enjoyed it a lot.
- Attachments
-
- 20210212182538_1.jpg (775.89 KiB) Viewed 8212 times
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: [1.1] bugs and balance issues.
thanks.bouncebag wrote: βFri Feb 12, 2021 6:33 pm Hi,
Playing late game on my latest save, creating Napalm Capsules,
Tooltip has:
--
Unknown key: "tooltip-category.shot"
--
I play mostly just Bob's mod with stuff like watefill, cannon turret, FARL and some QoL mods like recipe explorer, so I believe it is just a Bob's mod small issue rather than anything added by another mod.
Been playing with your mod for years and have enjoyed it a lot.
I've made a note of it.
Re: [1.1] bugs and balance issues.
It's also the same on the Laser Robot capsule.
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: [1.1] bugs and balance issues.
Also noted.
I'll fix it when I can find motivation.
Re: [1.1] bugs and balance issues.
bobores_1.1.0/prototypes/sulfur.lua appears to be missing:
This gives the wrong size icon in LuaGuiElement
β choose-elem-button (with type = "entity")...
Code: Select all
icon_size = 64,
icon_mipmaps = 4,
β choose-elem-button (with type = "entity")...
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: [1.1] bugs and balance issues.
Specific to the entity in map editor mode?moon69 wrote: βThu Feb 18, 2021 3:27 pm bobores_1.1.0/prototypes/sulfur.lua appears to be missing:This gives the wrong size icon in LuaGuiElementCode: Select all
icon_size = 64, icon_mipmaps = 4,
β choose-elem-button (with type = "entity")...sulfur icon size issueA.png
Probably why I missed it.
I'll add it to my list.
Re: [1.1] bugs and balance issues.
Has anyone else had the issue of cannon shells being able to collide with Tankotron's legs?
Re: [1.1] bugs and balance issues.
This might not be an actual bug, but when loading all of Bob's mods I see warnings in the logfile:
Code: Select all
13.168 Warning! Sprite at {0,0; 128x128} from __bobelectronics__/graphics/icons/technology/advanced-electronics-2.png is defined with 4 mipmap levels, but level 1 is expected to be at {128,0; 64x64} which is out of bounds of the source image.
13.168 Warning! Sprite at {0,0; 128x128} from __bobelectronics__/graphics/icons/technology/advanced-electronics.png is defined with 4 mipmap levels, but level 1 is expected to be at {128,0; 64x64} which is out of bounds of the source image.
13.168 Warning! Sprite at {0,0; 128x128} from __bobelectronics__/graphics/icons/technology/electronics.png is defined with 4 mipmap levels, but level 1 is expected to be at {128,0; 64x64} which is out of bounds of the source image.
13.506 Warning! Sprite at {0,0; 32x32} from __bobmodules__/graphics/icons/red-module-1.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} which is out of bounds of the source image.
13.506 Warning! Sprite at {0,0; 32x32} from __bobmodules__/graphics/icons/red-module-2.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} which is out of bounds of the source image.
13.506 Warning! Sprite at {0,0; 32x32} from __bobmodules__/graphics/icons/red-module-3.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} which is out of bounds of the source image.
13.506 Warning! Sprite at {0,0; 32x32} from __bobmodules__/graphics/icons/speed-module-1.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} which is out of bounds of the source image.
13.507 Warning! Sprite at {0,0; 32x32} from __bobmodules__/graphics/icons/speed-module-2.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} which is out of bounds of the source image.
13.507 Warning! Sprite at {0,0; 32x32} from __bobmodules__/graphics/icons/speed-module-3.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} which is out of bounds of the source image.
13.507 Warning! Sprite at {0,0; 32x32} from __bobmodules__/graphics/icons/yellow-module-1.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} which is out of bounds of the source image.
13.507 Warning! Sprite at {0,0; 32x32} from __bobmodules__/graphics/icons/yellow-module-2.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} which is out of bounds of the source image.
13.508 Warning! Sprite at {0,0; 32x32} from __bobmodules__/graphics/icons/yellow-module-3.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} which is out of bounds of the source image.
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: [1.1] bugs and balance issues.
I think that's just because I may have forgotten to set icon_mipmaps to nil on those items.valneq wrote: βTue Mar 09, 2021 6:48 pm This might not be an actual bug, but when loading all of Bob's mods I see warnings in the logfile:Code: Select all
13.168 Warning! Sprite at {0,0; 128x128} from __bobelectronics__/graphics/icons/technology/advanced-electronics-2.png is defined with 4 mipmap levels, but level 1 is expected to be at {128,0; 64x64} which is out of bounds of the source image. 13.168 Warning! Sprite at {0,0; 128x128} from __bobelectronics__/graphics/icons/technology/advanced-electronics.png is defined with 4 mipmap levels, but level 1 is expected to be at {128,0; 64x64} which is out of bounds of the source image. 13.168 Warning! Sprite at {0,0; 128x128} from __bobelectronics__/graphics/icons/technology/electronics.png is defined with 4 mipmap levels, but level 1 is expected to be at {128,0; 64x64} which is out of bounds of the source image. 13.506 Warning! Sprite at {0,0; 32x32} from __bobmodules__/graphics/icons/red-module-1.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} which is out of bounds of the source image. 13.506 Warning! Sprite at {0,0; 32x32} from __bobmodules__/graphics/icons/red-module-2.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} which is out of bounds of the source image. 13.506 Warning! Sprite at {0,0; 32x32} from __bobmodules__/graphics/icons/red-module-3.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} which is out of bounds of the source image. 13.506 Warning! Sprite at {0,0; 32x32} from __bobmodules__/graphics/icons/speed-module-1.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} which is out of bounds of the source image. 13.507 Warning! Sprite at {0,0; 32x32} from __bobmodules__/graphics/icons/speed-module-2.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} which is out of bounds of the source image. 13.507 Warning! Sprite at {0,0; 32x32} from __bobmodules__/graphics/icons/speed-module-3.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} which is out of bounds of the source image. 13.507 Warning! Sprite at {0,0; 32x32} from __bobmodules__/graphics/icons/yellow-module-1.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} which is out of bounds of the source image. 13.507 Warning! Sprite at {0,0; 32x32} from __bobmodules__/graphics/icons/yellow-module-2.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} which is out of bounds of the source image. 13.508 Warning! Sprite at {0,0; 32x32} from __bobmodules__/graphics/icons/yellow-module-3.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} which is out of bounds of the source image.
Re: [1.1] bugs and balance issues.
Just got this error when trying to load all the bob / angel / pyanodon mods
since i am not sure if it's coming from one of your lovely mods
i will post the bug report over here as it mentions bobelectornics
since i am not sure if it's coming from one of your lovely mods
i will post the bug report over here as it mentions bobelectornics
Re: [1.1] bugs and balance issues.
Somebody deleted normal recipe branch and most likely not angels or bobs. Not really the fault of "Circuit Processing" to assume it's still there
Code: Select all
local cpelectroniccircuitboardrecipe = data.raw.recipe['electronic-circuit']
data.raw.recipe['cp-electronic-circuit-board'] = cpelectroniccircuitboardrecipe
cpelectroniccircuitboardrecipe.name = 'cp-electronic-circuit-board'
cpelectroniccircuitboardrecipe.normal.result = 'cp-electronic-circuit-board' -- this fails
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: [1.1] bugs and balance issues.
I checked my mods anyway.jodokus31 wrote: βThu Apr 22, 2021 6:39 pmSomebody deleted normal recipe branch and most likely not angels or bobs. Not really the fault of "Circuit Processing" to assume it's still thereCode: Select all
local cpelectroniccircuitboardrecipe = data.raw.recipe['electronic-circuit'] data.raw.recipe['cp-electronic-circuit-board'] = cpelectroniccircuitboardrecipe cpelectroniccircuitboardrecipe.name = 'cp-electronic-circuit-board' cpelectroniccircuitboardrecipe.normal.result = 'cp-electronic-circuit-board' -- this fails
bobelectronics is the only one that changes the circuit boards, and "circuit-board" does have 'normal' in there when it's done with it.
Re: [1.1] bugs and balance issues.
Not validating a recipe before you try to modify it is certainly Circuit Processing's fault.
Re: [1.1] bugs and balance issues.
Thanks, KiwiHawk is on it.
I thought it, because it's such a basic recipe. If a mod wants to change it, that it at least keeps the structure but assigns the same values to normal and expensive.
-
- Burner Inserter
- Posts: 7
- Joined: Mon Jan 08, 2018 2:53 pm
- Contact:
Re: [1.1] bugs and balance issues.
I've probably missed it somewhere, but I'm stuck in research. I can't get the Full Spectrum Atomics Lab
- Attachments
-
- Research.PNG (2.05 MiB) Viewed 7380 times
Re: [1.1] bugs and balance issues.
Spectrum atomics lab not being a Bob lab, you may want to direct your attention to the mod that adds that building, which I would guess is ScienceCostTweakerM?robertwmack wrote: βFri May 14, 2021 1:39 pm I've probably missed it somewhere, but I'm stuck in research. I can't get the Full Spectrum Atomics Lab
-
- Burner Inserter
- Posts: 7
- Joined: Mon Jan 08, 2018 2:53 pm
- Contact:
Re: [1.1] bugs and balance issues.
Sorry, forgot I had that mod. I will reach out to them.kirazy wrote: βFri May 14, 2021 6:14 pmSpectrum atomics lab not being a Bob lab, you may want to direct your attention to the mod that adds that building, which I would guess is ScienceCostTweakerM?robertwmack wrote: βFri May 14, 2021 1:39 pm I've probably missed it somewhere, but I'm stuck in research. I can't get the Full Spectrum Atomics Lab
-
- Manual Inserter
- Posts: 2
- Joined: Sun Jun 06, 2021 8:08 am
- Contact:
Re: [1.1] bugs and balance issues.
Not sure if I'm blind, but the logistics mod seem to remove long inserters?