- Left clicking a filter with a stack in hand now replaces the filter instead of picking up the item. (Unless you disable the corresponding interface setting.)
- Left clicking an empty slot with a filtered item in hand now moves the filter instead of just assigning a new one.
To me both of these changes seem odd when i think of what the quickbar should be and how it historically evolved.
The history of the quickbar:
In the beginning the quickbar was a mini-inventory. Items were often automatically assigned. This resulted in a layout that was not conciously set by the user. But even then there was the ability to set permanent filters on each slot to prevent accidential changes. Then the non-inventory quickbar came and removed the automatic assignment of items. There seemed to be a tendency towards strenghtening the users concious control over each item filter. And then came 1.1 and made it easier than ever to accidentially/unconciously change filters.
If i think about this from an interface design perspective the most frequent quickbar action is obviously taking items from it, not changing filters. But:
Left click empty slot with empty cursor -> nothing.
Left click empty slot with inventory item -> set filter.
Left click empty slot with quickbar item -> move filter. (different from inventory item click!)
Left click filtered slot with empty cursor -> take item.
Left click filtered slot with inventory item -> set filter. ("take item." if change-by-click is disabled)
Left click filtered slot with quickbar item -> set filter. ("take item." if change-by-click is disabled)
As you can see 4 out of 6 possible left-click interactions can now result in changing the filter.
The game already has a dedicated "change filter" button - middle click - which every other filterable slot uses (cars, cargo wagons, player main inventory). So i find it really puzzling that the quickbar has this many left-click based filter interactions now. I'd personally love to have an "expert mode" where left click never changes filters. Regrettably the api doesn't allow to mod something like that.
How does everyone else feel about this?
(Please keep it civil.)