Modpacks - doing it right

Post all other topics which do not belong to any other category.
tno1
Long Handed Inserter
Long Handed Inserter
Posts: 62
Joined: Tue Nov 11, 2014 1:12 am
Contact:

Re: Modpacks - doing it right

Post by tno1 »

ssilk wrote: @ AlphaRaptor:
I hope some time into the future we will have an built in auto-download. Then the only thing you need is to make a mod, which requires all the others and overwrites the original config with your changes (*).

I try since summer to bring this problem more on top of the devs priorities and I think it will be implemented much sooner, as they originally planned.

Hope this helps to continue the good work. :) ;)

(*) The dependency handling and overwriting of configuration is already possible AFAIK.

yeah that auto download would be awesome.
Fx add somekind of linkin to mods, or factorio have a place where mod owners can upload their mod, and then just add said url?

fx as data you can add require, maybe add a option to that? fx
require(type=url, 'http://www.factorio.com/game.zip')
and it would download that file? that should solve all these issues :p + mod owners should not have a single problem with that :p

posted in here instead of the mod where that was posted as it seems to be fitting in here better :p

Post Reply

Return to “General discussion”