Creeper attack conditions?

Post all other topics which do not belong to any other category.
Post Reply
syneris
Fast Inserter
Fast Inserter
Posts: 141
Joined: Thu Feb 28, 2013 2:25 pm
Contact:

Creeper attack conditions?

Post by syneris »

In freeplay, what triggers creepers to start attacking? How are the size and frequency of attacks determined?

Pinkishu
Inserter
Inserter
Posts: 42
Joined: Tue Feb 26, 2013 12:09 am
Contact:

Re: Creeper attack conditions?

Post by Pinkishu »

Well unless i'm too stupid to find it, the "survive until ship lands" mode doesn't seem in yet?

In non-ship landing mode there only seem to be "normal" attack

Not sure how exactly these work, looks like the first attack is 60 minutes in with 5 aliens
But then it looks like following attacks would be 3000 hours apart with 2 more aliens each time so maybe i'm just reading those numbers wrong :P

syneris
Fast Inserter
Fast Inserter
Posts: 141
Joined: Thu Feb 28, 2013 2:25 pm
Contact:

Re: Creeper attack conditions?

Post by syneris »

So your actions have no influence on creeper attacks? Technology, power, construction, and resource supply/stock aren't factors?

MF-
Smart Inserter
Smart Inserter
Posts: 1235
Joined: Sun Feb 24, 2013 12:07 am
Contact:

Re: Creeper attack conditions?

Post by MF- »

syneris wrote:So your actions have no influence on creeper attacks? Technology, power, construction, and resource supply/stock aren't factors?
Maybe it was a coincidence, but my observation revealed that the Radar makes them come more frequently. (Really.. a guess, I removed it after a while)

slpwnd
Factorio Staff
Factorio Staff
Posts: 1835
Joined: Sun Feb 03, 2013 2:51 pm
Contact:

Re: Creeper attack conditions?

Post by slpwnd »

At the moment the attacks are purely time based. Have a look in the corresponding control.lua script for the details.

Post Reply

Return to “General discussion”