Do trees have any gameplay effect?

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Crusadem
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Do trees have any gameplay effect?

Post by Crusadem »

Hi there! have a quick question, something i haven't seen mentioned in the forums, was wondering if trees are able to soak up pollution or are somehow useful for anything besides wood. Thanks

jeroon
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Re: Do trees have any gameplay effect?

Post by jeroon »

They do soak up pollution, but at what rate i don't know.

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Re: Do trees have any gameplay effect?

Post by Xyfi »

I didn't know trees suck up pollution! Good to know. So in theory creating a base near a large forrest should attract less biters?

I do think woods should play a more important part in the game, or the devs should give us a mechanical way to soak up pollution.

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DaveMcW
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Re: Do trees have any gameplay effect?

Post by DaveMcW »

An empty tile soaks up 0.0005 pollution. [1]
A brown tree soaks up an additional 0.0001 pollution.
A healthy tree soaks up an additional 0.0005 pollution. [2]

But even dense forests have 3-4 tiles per tree, so you're looking at a max of about -30% pollution. More like -10% if only one edge of your base is forested.

[1] ageing=0.55 (map-settings.lua), divided by 1024 tiles per chunk
[2] emissions_per_tick = -0.0005 (demo-trees.lua)

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GewaltSam
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Re: Do trees have any gameplay effect?

Post by GewaltSam »

In my last games, I was clearing any forest that was in the way of industrial progress (hurrr :D ), but with my current factory, I prefer building around them if possible. Besides having a gameplay impact (less pollution), the map and accordingly the factory setup looks a lot more interesting and "natural" that way. I have a pretty big complex right now with different assembly lines scattered between some forests (and connected by trains mostly), and it looks pretty nice! I can only advise you to work more with the map layout as soon as you got the basics covered. That is to say, I like setting the nest and ore frequency down and make the starting area bigger for more spread out factory design - I think trains and different outposts are a important factor in Factorio, and with standard settings I think you're forced to build pretty compact while resources are around everywhere.

@Dave: Thanks btw for the details; i was interested in some numbers regarding trees for a while now, but was too lazy to look it up :P

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Re: Do trees have any gameplay effect?

Post by chainedlupine »

That, and it's easy to lose biters in the trees due to their fairly simple pathfinding. :)

It's really fun to mow trees down with piercing shotgun shells, though!

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