Train stations and circuit networks [0.13]
Train stations and circuit networks [0.13]
Messing around with the new circuits, I hooked up a smart loader to a train station, hoping that I could use it to load a specific amount of a given item aboard the train (In this case, empty oil drums), but that doesn't seem to be the case. It just keeps loading past the limit. Bug, or am I misunderstanding the design and the station doesn't send a stopped train's contents to the attached network?
Re: Train stations and circuit networks [0.13]
Have you considered showing us the configuration? There is this thing called a "screenshot".
Re: Train stations and circuit networks [0.13]
Inserters have a stack size ..if you try to deliver more than the stack size you end up with more items.
Example: Lets say you have max research for the stack size bonus. Your stack inserter gabs 12 items and put them in place - if you set your filter to lets say 5 you still get 12 items.
The (semi) solution is to set the filter to a divider by your current stack size. This solves not every problem but it weakens the problem a bit
Example: Lets say you have max research for the stack size bonus. Your stack inserter gabs 12 items and put them in place - if you set your filter to lets say 5 you still get 12 items.
The (semi) solution is to set the filter to a divider by your current stack size. This solves not every problem but it weakens the problem a bit
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- Gertibrumm
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Re: Train stations and circuit networks [0.13]
For things like oil drums where you dont really need precision (unless you are a perfectionist) you can just enable the inserters if the demanded count was not yet processed.
If you really need exact numbers, just use smart inserters which I think are not effected by stack size bonus
If you really need exact numbers, just use smart inserters which I think are not effected by stack size bonus
Re: Train stations and circuit networks [0.13]
Normal inserters will grab up to three items once you've researched the inserter stack size, so your granularity for setting limits is 3 if you want to be reasonably tight with your limits.
Re: Train stations and circuit networks [0.13]
I don't care about precision, I just want it to stop at some point.
http://imgur.com/a/i9poY
It's happily loading every empty barrel available.
http://imgur.com/a/i9poY
It's happily loading every empty barrel available.
Re: Train stations and circuit networks [0.13]
Have you checked the signals on that red wire? As far as I know the train stop DOES NOT send the train contents yet. Unfortunately...
Re: Train stations and circuit networks [0.13]
Well that's unfortunate. I thought I'd seen otherwise in a FF blog, but on the bright side, in looking for that, I found a solution to my problem:Unoxxis wrote:Have you checked the signals on that red wire? As far as I know the train stop DOES NOT send the train contents yet. Unfortunately...
http://www.factorio.com/blog/post/fff-140
This mentions filtered slots... I was not aware you could filter slots in train inventories. So I can define a few slots for empty barrels and the rest for full and no problems.
As a side note, how do you check the signals on a wire, other than testing each individually. Is there a "network status" view somewhere?
Re: Train stations and circuit networks [0.13]
To check the content of circuit network hover your mouse over an electricity pole which is wired with the signal wire and it shows the contents of the circuit network.
Re: Train stations and circuit networks [0.13]
Think this is similar: viewtopic.php?f=6&t=27596 Inserters moving stacks into nearly-full cargo wagons...
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Re: Train stations and circuit networks [0.13]
Nope, totally unrelated issue. I didn't know about that one though, so I'll have to watch out for it.ssilk wrote:Think this is similar: viewtopic.php?f=6&t=27596 Inserters moving stacks into nearly-full cargo wagons...
Re: Train stations and circuit networks [0.13]
Thanks for reminding me about the cargo wagon filters. I've read that blog but totally forgot about it now when I only wanted a certain amount of piercing rounds in my wagon.Jarin wrote:Well that's unfortunate. I thought I'd seen otherwise in a FF blog, but on the bright side, in looking for that, I found a solution to my problem:Unoxxis wrote:Have you checked the signals on that red wire? As far as I know the train stop DOES NOT send the train contents yet. Unfortunately...
http://www.factorio.com/blog/post/fff-140
This mentions filtered slots... I was not aware you could filter slots in train inventories. So I can define a few slots for empty barrels and the rest for full and no problems.
As a side note, how do you check the signals on a wire, other than testing each individually. Is there a "network status" view somewhere?
I'm really hoping they will make it possible to read the trains inventory one day.
Do you mean checking the signals like when connecting them to a power pole?