I spent the whole weekend grumbling about it, but I kept playing. my wife was not happy.
![Laughing :lol:](./images/smilies/icon_lol.gif)
Before calling someone lazy you could you know.. try to drag the inventory window to try moving it around like most people who play games on a computer.Jethro wrote: Thu Jan 09, 2020 5:39 pm First impression is that it's annoying to play.
Biggest issue: Inventory/Crafting window location. Move it away from the middle of the screen.
This is a simple tiny little thing to do, and the fact that it hasn't been done gives the impression that the devs don't actually test their code or play their own game. If I were coding this, it would be the first thing to fix after testing the code for 2 minutes.
Other issues:
- Scroll the game window without always centering on the character.
I'll give it a couple hours to see if it clicks for me at some point, but honestly the window in the center of the screen issue just makes me more annoyed with the lazy devs every time it opens. Stupid me bought it on a whim. If I'd played the demo I never would have paid any money for it.
Edit: next issue is that the tutorial just stops a few minutes in.
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Is there a way to make the window open in a different spot? I've had this problem but I'm tired of dragging said window away from the middle each time it opens.rulssi wrote: Mon Jan 13, 2020 5:19 pmBefore calling someone lazy you could you know.. try to drag the inventory window to try moving it around like most people who play games on a computer.Jethro wrote: Thu Jan 09, 2020 5:39 pm First impression is that it's annoying to play.
Biggest issue: Inventory/Crafting window location. Move it away from the middle of the screen.
This is a simple tiny little thing to do, and the fact that it hasn't been done gives the impression that the devs don't actually test their code or play their own game. If I were coding this, it would be the first thing to fix after testing the code for 2 minutes.
Other issues:
- Scroll the game window without always centering on the character.
I'll give it a couple hours to see if it clicks for me at some point, but honestly the window in the center of the screen issue just makes me more annoyed with the lazy devs every time it opens. Stupid me bought it on a whim. If I'd played the demo I never would have paid any money for it.
Edit: next issue is that the tutorial just stops a few minutes in.
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Not yet : viewtopic.php?f=6&t=12392Deltasig wrote: Mon Jan 27, 2020 6:15 pm Is there a way to make the window open in a different spot? I've had this problem but I'm tired of dragging said window away from the middle each time it opens.
Remember Chef in Apocalypse Now? Never get out of the car/tank/boat!RMJ wrote: Tue Feb 10, 2015 2:38 pm Its a insanely good game.
The only control that confused me or seemed out of place was as other has mentioned the enter vehicle. its just what?? you have to move either hand like a half keyboard lenght. Enter is just such an odd and random key for anything. Especially since most of the time i need to get into the vehicle ASAP!. Because big bad ALIEN MOFO's are chasing me![]()
Lazy Devs? You must be new here.Jethro wrote: Thu Jan 09, 2020 5:39 pm First impression is that it's annoying to play.
Biggest issue: Inventory/Crafting window location. Move it away from the middle of the screen.
This is a simple tiny little thing to do, and the fact that it hasn't been done gives the impression that the devs don't actually test their code or play their own game. If I were coding this, it would be the first thing to fix after testing the code for 2 minutes.
Other issues:
- Scroll the game window without always centering on the character.
I'll give it a couple hours to see if it clicks for me at some point, but honestly the window in the center of the screen issue just makes me more annoyed with the lazy devs every time it opens. Stupid me bought it on a whim. If I'd played the demo I never would have paid any money for it.
Edit: next issue is that the tutorial just stops a few minutes in.
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I think it is intentional to torture the handcraftersondrii wrote: Fri Jan 10, 2020 7:42 am Few millions players are playing this game and almost none of them complains about place where inventory/crafting window is. So it's not that devs didn't test the game. It's because small part of the players want to have it somewhere else.
Edit: alternatively it could remember where such window was moved and next time open in same place So everyone could place it where they want to.
Also there could be some small button to move it to the default position.
Basically only thing I remap from default controls - usually to middle mouse button or one of additional ones.bc74sj wrote: Mon Feb 17, 2020 6:51 pmRemember Chef in Apocalypse Now? Never get out of the car/tank/boat!RMJ wrote: Tue Feb 10, 2015 2:38 pm Its a insanely good game.
The only control that confused me or seemed out of place was as other has mentioned the enter vehicle. its just what?? you have to move either hand like a half keyboard lenght. Enter is just such an odd and random key for anything. Especially since most of the time i need to get into the vehicle ASAP!. Because big bad ALIEN MOFO's are chasing me![]()
Well, as you get more fluent in the tech tree your research queue will be ahead of the flash production. Btw, you did enable Research queues in the map generation?ijm wrote: Tue May 26, 2020 1:56 am * Need more things to research. There were many hours with research idle as I worked to get the next science pack automated.
* Biters are pretty dumb. Static D was more than enough to handle anything they could throw at me. However expanding was hard, grindy, and time consuming.
Oh, some others and I were recently experimenting with different crossing systems. You can use combinators to raise gates to protect players when trains approach:ijm wrote: Tue May 26, 2020 1:56 am * Soooooo many train deaths, any chance of rail-crossing signals?
* Combinators are really cute, but insane to debug.
Electricity can become slightly complicated if you want to isolate circuits... I would often have a small priority coal plant whose ONLY function is to provide power to the inserters for the main plant...ijm wrote: Tue May 26, 2020 1:56 am * Electricity distribution and management is too simple while,
* Fluid distribution is too complicated.
I feel like the end game items need some more complexity. For example for low density structures you could have aluminum instead of copper and add some new chemical from a more complicated oil processing system.ijm wrote: Tue May 26, 2020 1:56 am * Need more stuff! Oil processing is .. too small .. I want more things to do with oil !
* No Aluminum? No rare-earth metals from uranium refining ?
Easy to do. Just read a rail signal and if it's red you know that a train is there* Soooooo many train deaths, any chance of rail-crossing signals?
The colors by themselves don't mean anything. They are just there to differentiate the rail segmentsThe signal placement UI needs a legend to say what the different colored lines mean
Try the rocket launcher. You need lots of ammo, but they have quite some rangebecause its hard to get the range on big spitters