i have a feeling that pollution is going through map edges away from the map (on ribbon world). Is it really like that ? Because debug is showing a lot of polluted chunks outside of map in spherical formation around my base.
![Surprised :o](./images/smilies/icon_e_surprised.gif)
would it be posible to force pollution to stay on map and not go over map edges (up & down) on ribbon map?
This would be very interesting mechanic considering bitter agresivity would go up on both edged where i meed them. Also i guess it would make great performance upgrade when there would not be a lot of polluted chunks that i dont care about, because they are outside my map.
I started a ribbon world because i expected it would work like this, but most of my pollution is spreading outside of map edges and its boring.
![Crying or Very Sad :cry:](./images/smilies/icon_cry.gif)