https://www.youtube.com/watch?v=DV-qMLbhxyo
This is NOT the bug where the update cycle of the game is to slow to detect the mouse passing a tile.
When dragging the belt the first tile of it is placed. The second tile is skipped, even thought it was displayed "green" before. The third and following are placed correctly. Video shows frame by frame view of a recording.
[1.0.0] Belt in the middle of a drag not Placed even though it was displayed "green"
Re: [1.0.0] Belt in the middle of a drag not Placed even though it was displayed "green"
I did some experiments, my theory is it related to starting/ending belt on existing belt. Experimented in singleplayer in editor, but used items from inventory.
Experiment 1. Ending at belt. Blue box - belt placed before, red line is where i started dragging belt fast, red arrow is the direction (left). All empty spaces are near the belt I placed before.
Experiment 2. Starting at belt. Blue box - belt placed before, red line is where i started dragging belt fast, red arrow is the direction (left). Most empty spaces are near the belt I placed before. No idea about some in the middle.
Experiment 3. Conrol. Blue box - belt placed before, red line is where i started dragging belt fast, red arrow is the direction (left). No empty spaces at all, I used existing belt jsut to mark my start, but didn't place over it.
Experiment 4. Factorio 0.18.47. Anti said it wasn't a thing till 1.0.0, I checked, looked pretty much the same to me.
Additional.
Speaking of editor: if i don't use items from inventory, but use belt brush in editor, it leaves gaps in all cases, including just dragging a belt, i guess there is no compensation for it at all.
Experiment 1. Ending at belt. Blue box - belt placed before, red line is where i started dragging belt fast, red arrow is the direction (left). All empty spaces are near the belt I placed before.
Experiment 2. Starting at belt. Blue box - belt placed before, red line is where i started dragging belt fast, red arrow is the direction (left). Most empty spaces are near the belt I placed before. No idea about some in the middle.
Experiment 3. Conrol. Blue box - belt placed before, red line is where i started dragging belt fast, red arrow is the direction (left). No empty spaces at all, I used existing belt jsut to mark my start, but didn't place over it.
Experiment 4. Factorio 0.18.47. Anti said it wasn't a thing till 1.0.0, I checked, looked pretty much the same to me.
Additional.
Speaking of editor: if i don't use items from inventory, but use belt brush in editor, it leaves gaps in all cases, including just dragging a belt, i guess there is no compensation for it at all.
Re: [1.0.0] Belt in the middle of a drag not Placed even though it was displayed "green"
The editor brush logic is a separate form of placing entities that doesn't participate in the smart-building behavior. The tool used dictates how it functions; spray, brush, cursor - none of which use the smart-building logic.
If you want to get ahold of me I'm almost always on Discord.
Re: [1.0.0] Belt in the middle of a drag not Placed even though it was displayed "green"
this is not about gaps after starting point or next to ending point.
This is just about the case where a belt is missing in the middle of a newly dragged belt.
It seems to happend quiete frequently now, was not a case in 0.18 imo or maybe before blueprint libary
Here is another example of it happening (bottom lane gap):
https://clips.twitch.tv/IncredulousIncr ... olfOneHand
This is just about the case where a belt is missing in the middle of a newly dragged belt.
It seems to happend quiete frequently now, was not a case in 0.18 imo or maybe before blueprint libary
Here is another example of it happening (bottom lane gap):
https://clips.twitch.tv/IncredulousIncr ... olfOneHand
Re: [1.0.0] Belt in the middle of a drag not Placed even though it was displayed "green"
It looks like its caused someway because of the latency state and MP
Is it really a big issue?
I will move it to minor issues for now, probably you just have too high APM for what the MP expects, as well the network actions are only sent every 2 ticks
If you want, provide some super solid reproduction steps, we can take a look some day in the future
Is it really a big issue?
I will move it to minor issues for now, probably you just have too high APM for what the MP expects, as well the network actions are only sent every 2 ticks
If you want, provide some super solid reproduction steps, we can take a look some day in the future
Re: [1.0.0] Belt in the middle of a drag not Placed even though it was displayed "green"
Wait. Does it not happen, when the game is not Multiplayer?Klonan wrote: Tue Oct 06, 2020 8:33 am It looks like its caused someway because of the latency state and MP
I know, the speedrunners run in Multiplayer, to not let the game stop, while in research screen to save some seconds real time
Re: [1.0.0] Belt in the middle of a drag not Placed even though it was displayed "green"
I can't reproduce it at all in SP, even with my max korean level APM and highest mouse sensitivityjodokus31 wrote: Tue Oct 06, 2020 11:06 amWait. Does it not happen, when the game is not Multiplayer?Klonan wrote: Tue Oct 06, 2020 8:33 am It looks like its caused someway because of the latency state and MP
I know, the speedrunners run in Multiplayer, to not let the game stop, while in research screen to save some seconds real time
Re: [1.0.0] Belt in the middle of a drag not Placed even though it was displayed "green"
Interesting, maybe that makes a difference for Anti, tooKlonan wrote: Tue Oct 06, 2020 11:21 amI can't reproduce it at all in SP, even with my max korean level APM and highest mouse sensitivityjodokus31 wrote: Tue Oct 06, 2020 11:06 amWait. Does it not happen, when the game is not Multiplayer?Klonan wrote: Tue Oct 06, 2020 8:33 am It looks like its caused someway because of the latency state and MP
I know, the speedrunners run in Multiplayer, to not let the game stop, while in research screen to save some seconds real time