[2.0.15] Rotating a ghost doesn't get tracked for undo
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[2.0.15] Rotating a ghost doesn't get tracked for undo
Not sure if this is a bug or a feature
Re: [2.0.15] Rotating a ghost doesn't get tracked for undo
Duplicate of 75592 ctrl+z/undo doesn't undo rotations.
Works as designed.
Works as designed.
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Re: [2.0.15] Rotating a ghost doesn't get tracked for undo
Also mentioned in FFF 412:
Although I wish they'd reconsider.This doesn't apply to rotations made by hand using the R key, as that is easy to correct yourself and could spam up the undo queue.