[2.0.7] Inconsistent transport line groups - 2 belts on one tile

Things that has been reported already before.
arx
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[2.0.7] Inconsistent transport line groups - 2 belts on one tile

Post by arx »

Hello, thanks for Space Age, I've found a bug with belts where they're not connecting transport lines. I'm not sure how I've done it but it causes the save to become unreadable with the error "transport line groups are not consistent". I think I've managed to place 2 belts on top of each other somehow from experimenting with the save. I don't know how I caused it, but something to do with ghosts and smart belting (before I had undergrounds unlocked) I think

Please find a working and non-working save file attached, let me know if there's anything else I can do to help
10-21-2024, 13-50-39.png
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transportlines not consistent.zip
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transport lines - working .zip
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SirFloIII
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Re: [2.0.7] Inconsistent transport line groups

Post by SirFloIII »

Our group has the same problem. We can't join our host because of this:

Image

We also tried again with pausing directly after loading the save, and then we got desynced as soon as we unpaused. See desync report here: https://drive.google.com/file/d/1DciTaZ ... sp=sharing
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63 space lan party.zip
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Tornak1
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Re: [2.0.7] Inconsistent transport line groups - 2 belts on one tile

Post by Tornak1 »

I was having this exact issue, it looks like it may be a mod issue. I disabled Squeak Through 2.0 and the issue's resolved and saves load fine now
Last edited by Tornak1 on Tue Oct 22, 2024 2:54 pm, edited 1 time in total.
pixelcort
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Re: [2.0.7] Inconsistent transport line groups - 2 belts on one tile

Post by pixelcort »

Also hitting "transport line groups are not consistent" with just Space Age mods enabled. No other mods enabled. 2.0.9.
10-23-2024, 23-21-39.png
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boskid
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Re: [2.0.7] Inconsistent transport line groups - 2 belts on one tile

Post by boskid »

Do you have any clues about how to build such incorrect stack of belts? This should not be possible and will cause various consistency issues.

For a temporary fix, in loading screen you can hold Control while pressing "Load" to rebuild internal data and remove some inconsistent entities and then save to a new file, then loading this new save file you should be able to continue.
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Re: [2.0.7] Inconsistent transport line groups - 2 belts on one tile

Post by Abarel »

boskid wrote: Wed Oct 23, 2024 2:27 pm Do you have any clues about how to build such incorrect stack of belts?
I think it is related to force construction, and for me it was after smart belt failed due to not having enough undergrounds on inventory.

I got the same problem. I was building a belt with smart belt placement over a forest. I noticed some tiny text over a few tiles, surely informing me of a problem, but I was unable to read such tiny chars. I copied a segment of the resulting belt over a clear area, to see what I got and noticed a few gaps, then checked my inventory and I was out of underground belts. So, I handcrafted a few, "fixed" it on the ghost in the clear area by adding some pieces of belts (normal and underground), then copy and pasted over the forest using force construction in hope that it would replace any piece of normal belt by the corresponding underground belt where I desired. Then manually built as ghosted and noticed the ores in belt stopped at some place in clear vision (no trees). Saved the game just in case I need to send a bug report, and got the problem at load time (fixed with your temporary fix).
Double_Forced_Belt.jpg
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pixelcort
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Re: [2.0.7] Inconsistent transport line groups - 2 belts on one tile

Post by pixelcort »

Thanks, control-key helped. It started occurring around space platform, which I built no belts but only inserters on, but coincidentally I probably had a ton of on-land belts being placed by bots around the same time so maybe something there.

MacBook Pro M3 Max switching from Low Power / Automatic / High Power frequently but likely unrelated.
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Re: [2.0.7] Inconsistent transport line groups - 2 belts on one tile

Post by boskid »

Given there is no reproduction steps provided i am going to call this a duplicate of 117119
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