Factorio version 0.17 - Now stable

Regular reports on Factorio development.
idgod
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Re: Factorio version 0.17 - Now stable

Post by idgod » Wed Sep 25, 2019 11:25 am

Now update the introduction videos on youtube and on the main page, so everything has the new graphics. Belts seem so weird now.

RubanBleu
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Re: Factorio version 0.17 - Now stable

Post by RubanBleu » Wed Sep 25, 2019 12:02 pm

Congratulation guys for your amazing work

Loewchen
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Re: Factorio version 0.17 - Now stable

Post by Loewchen » Wed Sep 25, 2019 12:05 pm

brunzenstein wrote: I don’t see any new graphics in the most recent experimental
Relative to what? 0.17.68 or 0.16.51 or ...?

Hiladdar
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Re: Factorio version 0.17 - Now stable

Post by Hiladdar » Wed Sep 25, 2019 4:30 pm

Congratulations!

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Re: Factorio version 0.17 - Now stable

Post by mtfreitasf » Wed Sep 25, 2019 10:17 pm

Great job and congratulations!!!

Antaios
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Re: Factorio version 0.17 - Now stable

Post by Antaios » Thu Sep 26, 2019 3:35 pm

Should've mentioned the neutering of oil in the list of significant additions/changes.
Atleast now everyone who stays on stable can chime in on that disaster.

burninghey
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Re: Factorio version 0.17 - Now stable

Post by burninghey » Fri Sep 27, 2019 10:14 am

Wooohoo, finally! Congratulations :)

Now make ctrl+z undo upgrade planner actions ^^

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BlueTemplar
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Re: Factorio version 0.17 - Now stable

Post by BlueTemplar » Sat Sep 28, 2019 1:45 pm

W00t !
Rock Paper Shotgun : Factorio's 0.17 update brings a tutorial and map editor to the mechanical time-sink

P.S.: Factorio spent so much time in Early Access that the original reviewer had time to retire... :lol:
Last edited by BlueTemplar on Sat Sep 28, 2019 2:19 pm, edited 2 times in total.

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brunzenstein
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Re: Factorio version 0.17 - Now stable

Post by brunzenstein » Sat Sep 28, 2019 2:05 pm

Is the 0.17.69 the new stable 0.17?
I only see the first one.

Pi-C
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Re: Factorio version 0.17 - Now stable

Post by Pi-C » Sat Sep 28, 2019 2:12 pm

brunzenstein wrote:
Sat Sep 28, 2019 2:05 pm
Is the 0.17.69 the new stable 0.17?
I only see the first one.
Yes, there wasn't a new update -- it's just that 0.17.69 was declared to be the new stable version several days after its release.
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

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brunzenstein
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Re: Factorio version 0.17 - Now stable

Post by brunzenstein » Sat Sep 28, 2019 2:16 pm

On the Mac I don’t see any of the new features after automatic update.
Any hint?
Re download from scratch?


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Re: Factorio version 0.17 - Now stable

Post by arkraven » Thu Nov 14, 2019 9:51 pm

i thought i wanted stable, but i didnt really, i wanted <....>

Hiladdar
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Re: Factorio version 0.17 - Now stable

Post by Hiladdar » Fri Nov 22, 2019 6:48 pm

First off, I am glad that there will be a version 0.18 prior to releasing version 1.0. This will give mod developers time to fix their stuff from the expected mod breaking changes. The advantage is that when the game is released, if there are no mod breaking changes, mod developers in theory should be able to do a quick check, with minor administrative edits and have there stuff work with 1.0. Win for mod developers, and also Webe, with a large number of stable mods.

Regarding the new way to display particles ... I'm looking forward to that being implemented.

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